On the day he had planned to propose, a young man was killed by a boy with monster-like powers. After being reincarnated, he learns that this world is the fantasy-like world he had favored in his previous life. However, every time he touches written characters, he is struck by a strange sense of dissonance—then one day, when he goes to a dojo to receive sword training from his father, he discovers a hanging scroll inscribed with "A samurai may go without food, but must not neglect his pride." In a world called Earth that has achieved fantasification through the existence of subhumans and the "magic" technology they possess, the reincarnate Soichiro lives through anguish and conflict. In Chapter One: Japan Arc, young Soichiro is born and grows up healthily, learning magic and swordsmanship, facing his childhood confrontations with man-eating ogres. Surrounded by subhumans including youkai in a nature-rich environment, Soichiro grows freely. However, he engages in deadly battles with enemies called man-eating ogres and encounters a mad-like evil god girl... In Chapter Two: Britain Arc, the first half depicts an adventure story where Fergus, Soichiro's British friend, challenges monsters from his perspective, while the second half traces how Soichiro suffered persecution and discrimination as that monster. Fergus gains strength, earns respect, and becomes a hero, while Soichiro descends into a beast in solitude and madness. The boys experience love, share friendship, and have their fates divided by conspiracy. In Chapter Three: America Arc, it depicts Soichiro's connection with his sister Shirahane, whom he was separated from in Japan, and the anti-subhuman discrimination organization ARF that she commands. Soichiro, who fell into depravity from his sister's rejection, clashes with the monsters of ARF. And just when reconciliation is finally reached, fate twists, distorts, and the evil god sneers. Soichiro and ARF unite to face discrimination and madness, but... After eight years from the start of serialization, this work, which has even been called "the most insane on Narou," is scheduled for completion. I would be happy if you could witness its conclusion. ※Warning: This work contains considerably depressing developments.
| Word | Frequency | Difficulty |
|---|---|---|
| 取りつく | 1 | 4.82 |
| 披露宴 | 1 | 4.62 |
| 見れば見るほど | 1 | 5.04 |
| 長雨 | 1 | 5.41 |
| 身につける | 1 | 4.51 |
| 不敬 | 1 | 4.18 |
| 命を散らす | 1 | 5.28 |
| 三枚 | 1 | 4.26 |
| イラっと | 1 | 4.79 |
| 雪の下 | 1 | 5.57 |
| ビーフ | 1 | 5.77 |
| し尽くす | 1 | 5.12 |
| かき消える | 1 | 4.97 |
| 世界情勢 | 1 | 5.16 |
| 寝心地 | 1 | 4.80 |
| 働きすぎ | 1 | 5.64 |
| 厳命 | 1 | 4.64 |
| 避妊 | 1 | 5.20 |
| 暖気 | 1 | 5.76 |
| 一糸纏わぬ | 1 | 5.30 |
| 不正行為 | 1 | 5.55 |
| 安請け合い | 1 | 5.11 |
| ミステリー | 1 | 5.11 |
| 声が出る | 1 | 4.89 |
| トロっと | 1 | 6.75 |
| 手酢 | 1 | 5.83 |
| 運勢 | 1 | 5.39 |
| 優等生 | 1 | 4.65 |
| 俺ん家 | 1 | 5.74 |
| 歩みよる | 1 | 5.30 |
| 今世紀 | 1 | 5.65 |
| にゃーん | 1 | 5.14 |
| 紐解く | 1 | 4.82 |
| 本業 | 1 | 4.63 |
| しゃっくり | 1 | 5.38 |
| 解法 | 1 | 5.73 |
| 送信元 | 1 | 6.49 |
| ぞんざい | 1 | 4.63 |
| 翳 | 1 | 4.68 |
| 空白時間 | 1 | 6.25 |
| よぼよぼ | 1 | 5.41 |
| ボクサー | 1 | 5.06 |
| 条件付け | 1 | 5.38 |
| 撥 | 1 | 5.15 |
| 相手方 | 1 | 4.69 |
| デビルフィッシュ | 1 | 6.32 |
| ダークヒーロー | 1 | 5.67 |
| ニューヨーク | 1 | 5.25 |
| さく裂 | 1 | 5.62 |
| 所じゃない | 1 | 5.14 |
| 鼻水 | 1 | 4.42 |
| むかっ腹 | 1 | 5.79 |
| 近代化 | 1 | 5.24 |
| つわり | 1 | 5.28 |
| PC | 1 | 4.76 |
| 防護策 | 1 | 6.55 |
| 出禁 | 1 | 3.89 |
| 交渉ごと | 1 | 5.60 |
| レモンスカッシュ | 1 | 6.25 |
| だのに | 1 | 4.87 |
| 野分 | 1 | 5.13 |
| 旅立ち | 1 | 4.59 |
| タッパー | 1 | 5.46 |
| ノーベル平和賞 | 1 | 6.57 |
| インスタントコーヒー | 1 | 5.69 |
| 上半身を起こす | 1 | 5.19 |
| 横槍 | 1 | 4.57 |
| 考えつく | 1 | 4.55 |
| 針山 | 1 | 5.42 |
| 運動家 | 1 | 6.35 |
| 作物 | 1 | 4.02 |
| 心を掴む | 1 | 5.66 |
| 話し甲斐 | 1 | 6.99 |
| 一房 | 1 | 4.91 |
| 局地 | 1 | 5.42 |
| 取っ組み合い | 1 | 4.95 |
| 鞘を払う | 1 | 6.35 |
| 憂さ晴らし | 1 | 4.97 |
| 繻子織 | 1 | 7.29 |
| 叱々 | 1 | 5.82 |
| 神域 | 1 | 4.21 |
| 子供扱い | 1 | 4.54 |
| 現実逃避 | 1 | 4.17 |
| 登下校 | 1 | 5.23 |
| 法る | 1 | 5.22 |
| フロー | 1 | 3.76 |
| トレードマーク | 1 | 4.91 |
| 情弱 | 1 | 5.83 |
| 彼奴 | 1 | 4.57 |
| 押しも押されもしない | 1 | 6.51 |
| 差し当る | 1 | 6.14 |
| 腰を抜かす | 1 | 5.11 |
| 生中 | 1 | 6.12 |
| 古代 | 1 | 3.49 |
| 食分 | 1 | 4.80 |
| 投げ倒す | 1 | 6.89 |
| 乱闘 | 1 | 4.93 |
| 人身売買 | 1 | 4.78 |
| 答案用紙 | 1 | 5.66 |
| 非日常性 | 1 | 6.81 |
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