On the day he had planned to propose, a young man was killed by a boy with monster-like powers. After being reincarnated, he learns that this world is the fantasy-like world he had favored in his previous life. However, every time he touches written characters, he is struck by a strange sense of dissonance—then one day, when he goes to a dojo to receive sword training from his father, he discovers a hanging scroll inscribed with "A samurai may go without food, but must not neglect his pride." In a world called Earth that has achieved fantasification through the existence of subhumans and the "magic" technology they possess, the reincarnate Soichiro lives through anguish and conflict. In Chapter One: Japan Arc, young Soichiro is born and grows up healthily, learning magic and swordsmanship, facing his childhood confrontations with man-eating ogres. Surrounded by subhumans including youkai in a nature-rich environment, Soichiro grows freely. However, he engages in deadly battles with enemies called man-eating ogres and encounters a mad-like evil god girl... In Chapter Two: Britain Arc, the first half depicts an adventure story where Fergus, Soichiro's British friend, challenges monsters from his perspective, while the second half traces how Soichiro suffered persecution and discrimination as that monster. Fergus gains strength, earns respect, and becomes a hero, while Soichiro descends into a beast in solitude and madness. The boys experience love, share friendship, and have their fates divided by conspiracy. In Chapter Three: America Arc, it depicts Soichiro's connection with his sister Shirahane, whom he was separated from in Japan, and the anti-subhuman discrimination organization ARF that she commands. Soichiro, who fell into depravity from his sister's rejection, clashes with the monsters of ARF. And just when reconciliation is finally reached, fate twists, distorts, and the evil god sneers. Soichiro and ARF unite to face discrimination and madness, but... After eight years from the start of serialization, this work, which has even been called "the most insane on Narou," is scheduled for completion. I would be happy if you could witness its conclusion. ※Warning: This work contains considerably depressing developments.
| Word | Frequency | Difficulty |
|---|---|---|
| 差異 | 1 | 4.32 |
| 私人 | 1 | 5.45 |
| 機種 | 1 | 5.06 |
| 百歩譲って | 1 | 4.84 |
| 酔いしれる | 1 | 4.85 |
| 売り家 | 1 | 6.32 |
| 悲嘆 | 1 | 4.81 |
| 無駄毛 | 1 | 6.51 |
| 同居 | 1 | 4.56 |
| 下り階段 | 1 | 5.42 |
| 変体 | 1 | 5.12 |
| 武勇伝 | 1 | 4.68 |
| つけ入る | 1 | 5.21 |
| がたん | 1 | 5.36 |
| 吾 | 1 | 3.69 |
| 水害 | 1 | 5.25 |
| 老け込む | 1 | 5.37 |
| 飛び去る | 1 | 5.19 |
| シュレッダー | 1 | 6.05 |
| コクン | 1 | 5.02 |
| 寒空 | 1 | 5.08 |
| 破ビン | 1 | 6.03 |
| フィナーレ | 1 | 5.47 |
| 聞き込み | 1 | 4.60 |
| 利他 | 1 | 4.08 |
| 貧乏人 | 1 | 4.86 |
| 御仕舞 | 1 | 6.89 |
| 乱用 | 1 | 5.23 |
| 前頭 | 1 | 5.81 |
| 戦闘的 | 1 | 5.68 |
| 代わりになる | 1 | 4.79 |
| 暁 | 1 | 3.74 |
| 豆 | 1 | 3.94 |
| 風体 | 1 | 4.60 |
| たたら | 1 | 4.80 |
| また上 | 1 | 5.74 |
| 自動車 | 1 | 4.22 |
| ダクト | 1 | 5.41 |
| 何の何の | 1 | 5.56 |
| 固有名詞 | 1 | 5.12 |
| 投げ入れ | 1 | 5.01 |
| 命中精度 | 1 | 4.95 |
| 残念な事 | 1 | 5.46 |
| 女狐 | 1 | 4.75 |
| 取りつく島もない | 1 | 5.81 |
| 天才肌 | 1 | 5.38 |
| 彫刻刀 | 1 | 5.45 |
| 全般に | 1 | 5.10 |
| 愉しみ | 1 | 5.10 |
| 相手側 | 1 | 4.56 |
| 能無し | 1 | 5.28 |
| パーソナルスペース | 1 | 5.62 |
| 盛り合わせ | 1 | 5.00 |
| ゾウ | 1 | 4.61 |
| 英気を養う | 1 | 5.31 |
| ガッツポーズ | 1 | 4.40 |
| 寝る時間 | 1 | 5.02 |
| 鷹派 | 1 | 5.92 |
| 真紅 | 1 | 3.84 |
| 天皇家 | 1 | 5.99 |
| ワンダーランド | 1 | 5.70 |
| 夜のとばり | 1 | 6.05 |
| クソほど | 1 | 6.14 |
| 陸軍大将 | 1 | 5.95 |
| 展望台 | 1 | 5.07 |
| 午 | 1 | 4.41 |
| 智 | 1 | 4.02 |
| 俎上に載せる | 1 | 6.64 |
| 善悪 | 1 | 4.76 |
| 一石 | 1 | 5.33 |
| 口角を上げる | 1 | 5.08 |
| ちょこなん | 1 | 6.81 |
| すっぽり | 1 | 4.30 |
| マスメディア | 1 | 5.78 |
| 守勢 | 1 | 5.01 |
| 直刃 | 1 | 5.24 |
| 同年 | 1 | 5.31 |
| マンモス校 | 1 | 6.21 |
| はち蜜 | 1 | 5.01 |
| 技術者 | 1 | 4.11 |
| 肩で風を切る | 1 | 6.18 |
| 肥満体 | 1 | 5.40 |
| 排する | 1 | 5.55 |
| 並々ならぬ | 1 | 4.61 |
| プランB | 1 | 5.44 |
| 幻惑 | 1 | 4.47 |
| 溜息をつく | 1 | 4.44 |
| 淀みなく | 1 | 4.70 |
| キーパー | 1 | 4.67 |
| ロマンチック | 1 | 4.74 |
| 家路につく | 1 | 5.66 |
| ゲット | 1 | 4.21 |
| とろい | 1 | 4.79 |
| 手にかける | 1 | 5.25 |
| 放りだす | 1 | 5.29 |
| 時勢 | 1 | 5.10 |
| 化学反応 | 1 | 5.21 |
| 得をする | 1 | 5.04 |
| 極上 | 1 | 4.38 |
| 戦略上 | 1 | 5.52 |
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