"Gentlemen, there is no need to despair. If human ethics stand in the way, then simply cease being human." Thus began the Human Evolution Project. To achieve fusion between machinery and biology, they implanted chips into the brains of their test subjects. Known as the 'Self-Growth Application,' it revolutionized the potential of humanity within those who received it. 【Part One - Signpost to Evolution】 Asahito Kusaka, a victim of bullying, became a test subject for the project with the resolve to even accept death, and underwent a transformation using the 'Self-Growth Application.' With this newfound power, Asahito effortlessly crushed his bullies. Afterward, another test subject like Asahito appeared, and their conflict escalated into a battle involving life itself. In the midst of this, he realized something crucial and, discovering new possibilities, departed from Japan. 【Part Two - Prelude to Collapse】 Asahito Kusaka arrived in America. In a country swirling with various agendas, he began a new project. Separately, the test subjects began acting on their unbridled emotions. The Application holders—driven by 'superiority complex,' 'inferiority complex,' 'sense of justice,' 'sense of mission,' and countless other emotions—sent the world into chaos. 【Part Three - Destruction and Regeneration】 The world was ravaged by monsters. These creatures, born from the 'Human Evolution Project,' mercilessly scattered the lives of countless people. Yet other threats emerged across the world. A UMA that rules the skies, a witch who clouds human hearts, demons that devour mankind, and fallen angels that bring death. They bring devastation to the world. Several nations fell, and in this apocalyptic, desolate world, one hero emerged. A transformed hero with a metallic body. Only Jimmy Bonaizer, Olympic gold medalist, became humanity's sole hope. Meanwhile, Asahito, having lost his leader Alexander Kirchhoff, makes a certain decision.
| Word | Frequency | Difficulty |
|---|---|---|
| 早すぎる | 2 | 4.36 |
| 日を追うごとに | 2 | 5.29 |
| 幸いにも | 2 | 4.21 |
| ハンパない | 2 | 5.12 |
| こじ開ける | 2 | 4.53 |
| 風評 | 2 | 5.04 |
| 何が何だか | 2 | 4.76 |
| 憂い | 2 | 4.13 |
| 蓋 | 2 | 3.70 |
| 肥満 | 2 | 5.08 |
| ハイジャック | 2 | 5.90 |
| 現代 | 2 | 3.57 |
| 善戦 | 2 | 4.73 |
| 味付け | 2 | 4.01 |
| 見とがめる | 2 | 5.48 |
| 前々から | 2 | 4.29 |
| 中たり | 2 | 3.16 |
| 喫煙所 | 2 | 5.82 |
| クソっ | 2 | 5.09 |
| 片隅 | 2 | 3.91 |
| 球団 | 2 | 5.43 |
| 惚ける | 2 | 4.81 |
| 現地 | 2 | 3.87 |
| J | 2 | 3.96 |
| 幻覚 | 2 | 4.10 |
| 嬲る | 2 | 4.52 |
| 見いだす | 2 | 4.93 |
| ドンドン | 2 | 4.45 |
| 一筆 | 2 | 5.06 |
| 故郷 | 2 | 3.41 |
| 考え事 | 2 | 4.10 |
| 特攻 | 2 | 4.25 |
| 収納 | 2 | 3.57 |
| 強気 | 2 | 4.16 |
| 得難い | 2 | 4.60 |
| 泣きわめく | 2 | 4.99 |
| 生やす | 2 | 3.99 |
| 悪行 | 2 | 4.47 |
| 被せる | 2 | 4.35 |
| 異を唱える | 2 | 4.79 |
| フィギュア | 2 | 4.64 |
| 文化 | 2 | 3.71 |
| 特訓 | 2 | 3.95 |
| 一回 | 2 | 3.50 |
| 少くとも | 2 | 4.85 |
| 3倍 | 2 | 4.54 |
| ハンマー | 2 | 3.88 |
| 紡ぎ出す | 2 | 5.46 |
| 5日 | 2 | 4.27 |
| 出遅れる | 2 | 4.64 |
| ポージング | 2 | 4.88 |
| 搾取 | 2 | 4.62 |
| 凌ぎ | 2 | 4.57 |
| 病名 | 2 | 5.27 |
| 接し方 | 2 | 4.74 |
| 闘争 | 2 | 4.16 |
| 恨みがましい | 2 | 4.79 |
| 不意打ち | 2 | 3.88 |
| イヌ | 2 | 4.86 |
| 降り注ぐ | 2 | 3.60 |
| ドレスアップ | 2 | 5.51 |
| 近場 | 2 | 4.23 |
| 早くから | 2 | 4.37 |
| ドーピング | 2 | 5.05 |
| 呼び覚ます | 2 | 4.87 |
| 知己 | 2 | 4.66 |
| 資質 | 2 | 4.04 |
| 破摧 | 2 | 5.05 |
| 不吉 | 2 | 4.23 |
| ビビる | 2 | 4.00 |
| 零れ | 2 | 4.11 |
| 内職 | 2 | 5.11 |
| トカゲ | 2 | 3.85 |
| 補正 | 2 | 3.78 |
| 日和 | 2 | 4.52 |
| 嵌る | 2 | 4.17 |
| 時速 | 2 | 4.16 |
| 震え出す | 2 | 5.37 |
| 上り | 2 | 4.17 |
| 飛び出る | 2 | 4.12 |
| 印象深い | 2 | 5.16 |
| 怪しげ | 2 | 4.23 |
| 同室 | 2 | 4.55 |
| 3度 | 2 | 4.94 |
| 語弊がある | 2 | 4.94 |
| 尻込み | 2 | 4.73 |
| 緩む | 2 | 3.73 |
| 傍観者 | 2 | 4.81 |
| 有り難うございました | 2 | 3.41 |
| がれ | 2 | 3.99 |
| 邪険 | 2 | 4.51 |
| 狭める | 2 | 4.59 |
| 色よい | 2 | 5.38 |
| どうするか | 2 | 3.69 |
| 今や | 2 | 3.63 |
| 変更可能 | 2 | 5.58 |
| 鎖鎌 | 2 | 5.04 |
| 敬う | 2 | 4.34 |
| お洒落 | 2 | 4.25 |
| いつまで経っても | 2 | 4.16 |
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