There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 剝離 | 3 | 5.36 |
| 散布 | 3 | 4.82 |
| 鹿 | 3 | 3.80 |
| 倍する | 3 | 5.13 |
| 解す | 3 | 4.28 |
| 理由付け | 3 | 5.15 |
| 重心 | 3 | 4.28 |
| 触れ回る | 3 | 5.23 |
| 伸べる | 3 | 4.82 |
| 区切る | 3 | 4.21 |
| 持って来い | 3 | 4.48 |
| なされます | 3 | 5.28 |
| 渦 | 3 | 3.69 |
| 専門性 | 3 | 5.53 |
| 勝者 | 3 | 4.05 |
| 12日 | 3 | 5.08 |
| お構いなし | 3 | 4.42 |
| この間 | 3 | 3.79 |
| 突き出し | 3 | 3.99 |
| 落ち着ける | 3 | 3.66 |
| 彷徨く | 3 | 4.73 |
| 宜しければ | 3 | 3.89 |
| 寄り道 | 3 | 4.38 |
| ロビー | 3 | 4.31 |
| 見地 | 3 | 5.35 |
| 印象的 | 3 | 4.26 |
| 翳す | 3 | 4.08 |
| 言い換え | 3 | 4.69 |
| 一斉攻撃 | 3 | 4.96 |
| 下の下 | 3 | 5.45 |
| 取り立てる | 3 | 5.01 |
| 我慾 | 3 | 3.43 |
| 前頭骨 | 3 | 6.89 |
| 財力 | 3 | 4.40 |
| 狩 | 3 | 3.99 |
| 老いる | 3 | 4.47 |
| 思うように | 3 | 4.09 |
| 言われるがまま | 3 | 4.57 |
| 市場価格 | 3 | 5.44 |
| 入念 | 3 | 4.40 |
| 飛行船 | 3 | 3.88 |
| 飼う | 3 | 3.95 |
| おおよそ | 3 | 3.85 |
| 亡くす | 3 | 4.05 |
| 音響 | 3 | 4.85 |
| 一時金 | 3 | 5.80 |
| 覇気 | 3 | 4.18 |
| 推論 | 3 | 4.52 |
| 一目散に | 3 | 4.38 |
| 掲示 | 3 | 4.97 |
| 良い天気 | 3 | 4.98 |
| 職責 | 3 | 5.13 |
| 構図 | 3 | 4.32 |
| 行進 | 3 | 4.48 |
| マスク | 3 | 4.16 |
| 寝室 | 3 | 3.73 |
| 昼時 | 3 | 4.85 |
| 材木 | 3 | 4.78 |
| 畏怖 | 3 | 4.15 |
| 努める | 3 | 4.24 |
| 二位 | 3 | 3.39 |
| 天候 | 3 | 4.30 |
| 不十分 | 3 | 4.47 |
| 遠心力 | 3 | 4.62 |
| 時勢 | 3 | 5.10 |
| 厚遇 | 3 | 4.92 |
| そうになる | 3 | 3.49 |
| 軍事同盟 | 3 | 5.40 |
| 鼻 | 3 | 3.23 |
| 見かける | 3 | 3.59 |
| ご飯 | 3 | 3.33 |
| 玩具 | 3 | 3.80 |
| 甘美 | 3 | 4.69 |
| 競争相手 | 3 | 4.95 |
| 不快 | 3 | 3.73 |
| 飢餓 | 3 | 4.69 |
| その下に | 3 | 4.31 |
| 秘書 | 3 | 4.11 |
| 見慣れる | 3 | 3.67 |
| 目を向ける | 3 | 3.73 |
| 伝手 | 3 | 4.17 |
| 事務室 | 3 | 5.06 |
| 貯まる | 3 | 4.48 |
| 大振り | 3 | 4.48 |
| 首を傾げる | 3 | 3.48 |
| ブルーベリー | 3 | 5.16 |
| 楽観 | 3 | 4.76 |
| 殺気立つ | 3 | 4.59 |
| 司令部 | 3 | 4.24 |
| 滑り込む | 3 | 4.34 |
| 羽化 | 3 | 3.92 |
| 何度 | 3 | 3.72 |
| と言うものは | 3 | 3.72 |
| 力任せ | 3 | 4.17 |
| 幼児 | 3 | 4.13 |
| 欲望 | 3 | 3.84 |
| 敗れ | 3 | 4.39 |
| 程遠い | 3 | 4.19 |
| 敵地 | 3 | 4.46 |
| 文 | 3 | 3.76 |
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