There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 本道 | 3 | 5.33 |
| 純白 | 3 | 3.95 |
| 不便 | 3 | 4.01 |
| 深部 | 3 | 4.62 |
| 逃げだす | 3 | 4.59 |
| 全速力 | 3 | 4.27 |
| とあらば | 3 | 4.48 |
| 持ち替える | 3 | 4.49 |
| 有り余る | 3 | 4.48 |
| 運航 | 3 | 5.37 |
| 邪 | 3 | 3.68 |
| 主犯 | 3 | 4.64 |
| 何回 | 3 | 4.29 |
| 眠らせる | 3 | 4.33 |
| 飼う | 3 | 3.95 |
| 取り払う | 3 | 4.56 |
| 5分 | 3 | 4.30 |
| 果ては | 3 | 4.43 |
| 一週間 | 3 | 3.50 |
| 数値化 | 3 | 4.91 |
| 復元 | 3 | 4.32 |
| 炎症 | 3 | 5.27 |
| 順風満帆 | 3 | 4.97 |
| 墓 | 3 | 3.88 |
| 真剣 | 3 | 3.16 |
| 司令部 | 3 | 4.24 |
| 売り手 | 3 | 5.30 |
| 裏切る | 3 | 3.46 |
| 素 | 3 | 3.29 |
| 実践 | 3 | 4.05 |
| 農場 | 3 | 4.56 |
| 荷台 | 3 | 4.02 |
| 追撃戦 | 3 | 5.21 |
| 打ち直す | 3 | 5.24 |
| 栄光 | 3 | 4.25 |
| 叩き落とす | 3 | 4.69 |
| 髭 | 3 | 3.82 |
| バサバサ | 3 | 5.03 |
| 若返り | 3 | 4.97 |
| 二度目 | 3 | 3.91 |
| 掌握 | 3 | 4.06 |
| 充てる | 3 | 4.61 |
| 欠乏 | 3 | 5.09 |
| 戦力外 | 3 | 4.94 |
| 大差 | 3 | 4.11 |
| アクセサリー | 3 | 3.93 |
| 語りかける | 3 | 3.89 |
| 牧場 | 3 | 4.17 |
| 追い討ち | 3 | 4.78 |
| 直刀 | 3 | 5.32 |
| 今さら | 3 | 3.70 |
| 消耗戦 | 3 | 4.88 |
| 追い込む | 3 | 3.88 |
| 技法 | 3 | 4.59 |
| 居座る | 3 | 4.30 |
| タワー | 3 | 4.48 |
| 掛け合わせる | 3 | 5.64 |
| 水差し | 3 | 4.58 |
| じわじわ | 3 | 4.21 |
| そうになる | 3 | 3.49 |
| 勘案 | 3 | 5.04 |
| 所謂 | 3 | 3.49 |
| 泡 | 3 | 3.87 |
| 行軍 | 3 | 4.03 |
| 市街戦 | 3 | 5.10 |
| 口にする | 3 | 3.30 |
| 白銀 | 3 | 3.80 |
| 失礼します | 3 | 3.77 |
| 男児 | 3 | 4.56 |
| 凝視 | 3 | 3.85 |
| 剝離 | 3 | 5.36 |
| 傍らに | 3 | 3.89 |
| 応接室 | 3 | 4.00 |
| 斜めに | 3 | 4.14 |
| 詩人 | 3 | 4.77 |
| 飛行船 | 3 | 3.88 |
| 我が身 | 3 | 4.29 |
| 途絶える | 3 | 4.38 |
| 涼しい | 3 | 4.14 |
| その下に | 3 | 4.31 |
| 振動 | 3 | 3.60 |
| 利かせる | 3 | 5.38 |
| 腰掛け | 3 | 4.00 |
| 頭一つ | 3 | 4.59 |
| 玄関先 | 3 | 4.69 |
| 私自身 | 3 | 3.95 |
| 語り掛ける | 3 | 4.63 |
| 入念 | 3 | 4.40 |
| 直下 | 3 | 4.75 |
| 楽しむ | 3 | 3.09 |
| 出頭 | 3 | 4.94 |
| トラウマ | 3 | 3.95 |
| 節約 | 3 | 4.28 |
| 狡猾 | 3 | 4.44 |
| 練習 | 3 | 3.24 |
| 成体 | 3 | 4.58 |
| 八つ当たり | 3 | 4.16 |
| 一助 | 3 | 4.79 |
| 辞令 | 3 | 5.10 |
| 注入 | 3 | 4.60 |
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