There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 旗印 | 2 | 4.81 |
| 白熱 | 2 | 4.51 |
| 謳う | 2 | 4.26 |
| 間柄 | 2 | 4.15 |
| 規則正しい | 2 | 4.62 |
| 空になる | 2 | 4.73 |
| 切り替わる | 2 | 4.26 |
| 穢多 | 2 | 4.20 |
| 披露 | 2 | 3.81 |
| 遥か彼方 | 2 | 4.79 |
| 血液中 | 2 | 5.89 |
| 神髄 | 2 | 5.27 |
| 帰す | 2 | 3.93 |
| 罰ゲーム | 2 | 4.52 |
| 老け | 2 | 4.90 |
| 反感 | 2 | 4.46 |
| 事がない | 2 | 3.27 |
| 驚くべき | 2 | 4.09 |
| 件数 | 2 | 5.01 |
| 毒素 | 2 | 4.91 |
| 接客 | 2 | 4.38 |
| 接戦 | 2 | 5.10 |
| ほほ | 2 | 4.30 |
| 学理 | 2 | 4.81 |
| 帰り | 2 | 3.48 |
| 底辺 | 2 | 4.45 |
| ええん | 2 | 4.57 |
| 瑣末 | 2 | 5.21 |
| やり合う | 2 | 4.24 |
| 聞かせる | 2 | 4.31 |
| 立ちあがる | 2 | 4.46 |
| 敏捷 | 2 | 3.14 |
| 同封 | 2 | 5.22 |
| 何時間 | 2 | 4.48 |
| 国家的 | 2 | 5.45 |
| 千差万別 | 2 | 4.83 |
| 付け根 | 2 | 4.46 |
| 持っていく | 2 | 3.97 |
| 傷病者 | 2 | 5.65 |
| 捜索隊 | 2 | 4.89 |
| 却って | 2 | 3.83 |
| 手間が省ける | 2 | 5.15 |
| ストップ | 2 | 4.24 |
| 四散 | 2 | 4.52 |
| 採掘 | 2 | 3.90 |
| 戦略家 | 2 | 5.54 |
| まう | 2 | 4.56 |
| 調印 | 2 | 5.09 |
| 頭数 | 2 | 4.73 |
| メーカー | 2 | 4.58 |
| 勤め | 2 | 4.04 |
| 桁違い | 2 | 4.37 |
| 詩歌 | 2 | 5.24 |
| あからさま | 2 | 3.81 |
| さじ加減 | 2 | 5.27 |
| 賢 | 2 | 3.97 |
| 所存 | 2 | 4.47 |
| 鎮痛剤 | 2 | 5.49 |
| 地の利 | 2 | 4.63 |
| 蹴散らす | 2 | 4.69 |
| 隔て | 2 | 4.67 |
| 馬術 | 2 | 4.24 |
| 念頭 | 2 | 4.62 |
| 恨めしい | 2 | 4.22 |
| フェイント | 2 | 4.42 |
| 人的被害 | 2 | 4.99 |
| 素手で | 2 | 4.09 |
| 振る舞い酒 | 2 | 6.00 |
| 繁殖用 | 2 | 5.94 |
| 長引く | 2 | 4.17 |
| 切り捨てられる | 2 | 4.96 |
| コースター | 2 | 5.37 |
| 過保護 | 2 | 4.23 |
| 不測の事態 | 2 | 4.44 |
| 優越感 | 2 | 4.57 |
| ショルダー | 2 | 5.33 |
| 不老 | 2 | 4.69 |
| 張り巡らす | 2 | 4.37 |
| 致し方 | 2 | 4.46 |
| 追い付く | 2 | 4.20 |
| ジャンプ | 2 | 3.92 |
| 桜色 | 2 | 4.55 |
| お疲れさま | 2 | 4.25 |
| 鏡 | 2 | 3.47 |
| 一新 | 2 | 4.95 |
| にも増して | 2 | 4.96 |
| 挙って | 2 | 4.42 |
| 奮戦 | 2 | 4.43 |
| 推理 | 2 | 4.40 |
| 2人乗り | 2 | 5.67 |
| 鈍足 | 2 | 5.21 |
| 判例 | 2 | 5.84 |
| ミディアム | 2 | 4.53 |
| 一欠けら | 2 | 4.89 |
| 農民 | 2 | 4.04 |
| おらおら | 2 | 5.11 |
| 本家 | 2 | 3.98 |
| 発信 | 2 | 4.59 |
| 果して | 2 | 4.34 |
| 想像が付く | 2 | 5.25 |
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