There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 卒 | 4 | 5.13 |
| 機体 | 4 | 3.50 |
| 運び込む | 4 | 4.06 |
| 成れの果て | 4 | 4.75 |
| 相手側 | 4 | 4.56 |
| ポニーテール | 4 | 4.31 |
| 大樽 | 4 | 5.53 |
| 公園 | 4 | 3.94 |
| 日数 | 4 | 4.23 |
| 2位 | 4 | 4.68 |
| 終始 | 4 | 4.16 |
| フリル | 4 | 4.45 |
| 反旗 | 4 | 4.82 |
| 切り札 | 4 | 3.78 |
| より一層 | 4 | 4.17 |
| 歓喜 | 4 | 3.87 |
| 命名 | 4 | 4.29 |
| 奥ゆかしい | 4 | 5.10 |
| 来世 | 4 | 4.79 |
| ショック | 4 | 3.60 |
| 貨幣 | 4 | 4.19 |
| 偽名 | 4 | 4.31 |
| そうでなければ | 4 | 4.03 |
| 掛け算 | 4 | 5.18 |
| ゴーン | 4 | 5.32 |
| 異論 | 4 | 4.06 |
| 均等 | 4 | 4.57 |
| 高らか | 4 | 4.07 |
| タイムリミット | 4 | 4.73 |
| 多彩 | 4 | 4.51 |
| 遠巻き | 4 | 4.12 |
| 20日 | 4 | 4.64 |
| 将来的 | 4 | 4.17 |
| 訊ねる | 4 | 3.99 |
| ショート | 4 | 4.28 |
| 吹き荒れる | 4 | 4.18 |
| 適した | 4 | 4.24 |
| 残滓 | 4 | 4.29 |
| 羨望 | 4 | 4.42 |
| 締めて | 4 | 4.34 |
| 名誉職 | 4 | 5.33 |
| 開示 | 4 | 4.42 |
| スタートライン | 4 | 5.11 |
| わけが無い | 4 | 3.49 |
| 送り出す | 4 | 4.06 |
| 羽子 | 4 | 3.71 |
| 仲良く | 4 | 3.30 |
| 価 | 4 | 4.13 |
| フサフサ | 4 | 5.27 |
| テント | 4 | 3.58 |
| 引っ掻く | 4 | 4.52 |
| コントロール | 4 | 3.85 |
| カエル | 4 | 4.21 |
| 相反する | 4 | 4.61 |
| 応射 | 4 | 5.42 |
| 左足 | 4 | 4.19 |
| 出ず | 4 | 4.47 |
| 堅実 | 4 | 4.38 |
| せん | 4 | 3.83 |
| ご覧 | 4 | 3.89 |
| 噴き出す | 5 | 3.85 |
| 別として | 5 | 4.40 |
| ペンダント | 5 | 4.16 |
| 編入 | 5 | 4.51 |
| 使い易い | 5 | 5.53 |
| 追跡 | 5 | 3.63 |
| 構いません | 5 | 3.56 |
| 5日 | 5 | 4.27 |
| 助手 | 5 | 3.99 |
| 無駄遣い | 5 | 4.44 |
| 有り | 5 | 3.97 |
| 存亡 | 5 | 4.85 |
| 証人 | 5 | 4.40 |
| 押して | 5 | 3.73 |
| 残存 | 5 | 4.62 |
| 立ち位置 | 5 | 3.95 |
| 受信 | 5 | 4.68 |
| 森林 | 5 | 3.69 |
| ごっこ | 5 | 4.41 |
| 連れ | 5 | 3.81 |
| 射 | 5 | 3.79 |
| 推進剤 | 5 | 5.55 |
| 相対する | 5 | 4.17 |
| 泊まる | 5 | 3.62 |
| アロー | 5 | 4.19 |
| ムニエル | 5 | 5.07 |
| 半減 | 5 | 4.37 |
| 世帯 | 5 | 3.83 |
| 挑む | 5 | 3.33 |
| 3分の1 | 5 | 4.97 |
| 引き抜き | 5 | 4.25 |
| 勢力図 | 5 | 5.04 |
| 倣う | 5 | 4.20 |
| 関与 | 5 | 4.10 |
| や否や | 5 | 4.06 |
| お手伝い | 5 | 3.83 |
| 実務 | 5 | 4.59 |
| 跳び | 5 | 3.81 |
| 良し | 5 | 3.85 |
| 伏せ | 5 | 3.66 |
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