There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 同 | 16 | 3.98 |
| 過程 | 16 | 3.84 |
| 季節 | 16 | 3.72 |
| 染まる | 16 | 3.39 |
| 上半身 | 16 | 3.71 |
| 四肢 | 16 | 3.99 |
| ガラン | 16 | 4.77 |
| 崩壊 | 16 | 3.51 |
| 若く | 16 | 4.09 |
| 雲 | 16 | 3.58 |
| 避難所 | 16 | 4.70 |
| 真の | 16 | 3.65 |
| 泳ぐ | 16 | 3.75 |
| ゴーレム | 16 | 2.97 |
| 検討 | 16 | 3.86 |
| 恐れる | 16 | 3.76 |
| 仕丁 | 16 | 3.25 |
| これまでに | 16 | 4.00 |
| 発 | 16 | 3.60 |
| 吹っ | 16 | 3.29 |
| 改革 | 16 | 4.32 |
| 親衛隊 | 16 | 3.90 |
| 派手 | 16 | 3.46 |
| 先ほど | 16 | 2.88 |
| 死んでいる | 16 | 4.02 |
| 夕食 | 16 | 3.39 |
| 期間 | 16 | 3.58 |
| 現場 | 16 | 3.55 |
| 怪しからん | 16 | 4.70 |
| 明記 | 16 | 4.82 |
| 本題 | 16 | 3.82 |
| 重ねる | 16 | 3.62 |
| 名乗る | 16 | 3.29 |
| 実績 | 17 | 3.87 |
| 突く | 17 | 3.32 |
| 一流 | 17 | 3.94 |
| こいつ | 17 | 2.74 |
| 遠慮 | 17 | 3.41 |
| 追いつく | 17 | 3.55 |
| 開校 | 17 | 5.45 |
| 少佐 | 17 | 4.23 |
| 打つ | 17 | 3.38 |
| 筆頭 | 17 | 3.62 |
| 皇妃 | 17 | 4.49 |
| お嬢様 | 17 | 3.17 |
| 軍馬 | 17 | 4.38 |
| かね | 17 | 3.25 |
| 救出 | 17 | 3.75 |
| 弩 | 17 | 4.54 |
| 間違いない | 17 | 3.07 |
| 仕草 | 17 | 3.50 |
| 脳 | 17 | 3.60 |
| 製品 | 17 | 4.24 |
| 蓄え | 17 | 4.11 |
| 吹き飛ぶ | 17 | 3.58 |
| 次官 | 17 | 4.80 |
| ウインド | 17 | 4.84 |
| 降ろす | 17 | 3.99 |
| 包む | 17 | 3.08 |
| 分かれる | 17 | 3.99 |
| 3本 | 17 | 4.45 |
| スコール | 17 | 4.79 |
| 取り戻す | 17 | 3.24 |
| 優れた | 17 | 3.66 |
| 牽制 | 17 | 3.69 |
| 柱 | 17 | 3.40 |
| 疾走 | 17 | 4.17 |
| サマーキャンプ | 17 | 6.01 |
| だい | 17 | 3.56 |
| すまん | 17 | 3.60 |
| 大勝利 | 17 | 4.89 |
| 竹やり | 17 | 6.07 |
| しな | 17 | 3.10 |
| を以て | 17 | 3.98 |
| 嵐 | 17 | 3.56 |
| 散らし | 17 | 3.73 |
| 従魔 | 17 | 3.72 |
| 責務 | 17 | 4.29 |
| 初等 | 17 | 4.52 |
| 工夫 | 17 | 3.92 |
| 損 | 17 | 3.84 |
| 義務 | 17 | 3.73 |
| 割り振る | 17 | 4.28 |
| 導く | 17 | 3.63 |
| 行き | 17 | 3.32 |
| どうぞ | 17 | 3.16 |
| 及ぶ | 17 | 3.48 |
| 視点 | 17 | 3.59 |
| 青い | 17 | 3.17 |
| 罪 | 17 | 3.31 |
| 揺らす | 17 | 3.50 |
| 1対1 | 17 | 4.86 |
| 任意 | 17 | 3.62 |
| 新技術 | 17 | 5.03 |
| 発言 | 17 | 3.13 |
| 経由 | 17 | 3.90 |
| 脇 | 17 | 3.52 |
| ロ | 17 | 3.41 |
| 側面 | 17 | 3.80 |
| 厭々 | 17 | 3.29 |
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