There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 入学金 | 1 | 5.32 |
| 何名 | 1 | 4.47 |
| 史記 | 1 | 4.33 |
| 玄関口 | 1 | 4.70 |
| 体よく | 1 | 5.44 |
| 筋書き | 1 | 4.67 |
| 大切に | 1 | 3.69 |
| 返り | 1 | 4.46 |
| 利する | 1 | 5.07 |
| 宣う | 1 | 4.68 |
| 追認 | 1 | 5.39 |
| 表札 | 1 | 5.31 |
| 処理能力 | 1 | 4.79 |
| 果菜類 | 1 | 7.29 |
| 睡眠剤 | 1 | 6.43 |
| しー | 1 | 4.43 |
| 違法性 | 1 | 6.01 |
| 振られる | 1 | 4.58 |
| 生徒数 | 1 | 5.43 |
| 表裏 | 1 | 4.89 |
| 目撃証言 | 1 | 5.14 |
| 新入生 | 1 | 4.27 |
| 受け売り | 1 | 4.87 |
| 代替わり | 1 | 4.65 |
| 大罪 | 1 | 4.22 |
| 膨らせる | 1 | 6.20 |
| 数式 | 1 | 5.05 |
| 対になる | 1 | 5.10 |
| せよと言う | 1 | 5.27 |
| 収縮 | 1 | 4.71 |
| 木陰 | 1 | 4.37 |
| 工務店 | 1 | 5.83 |
| 暫くの間 | 1 | 4.60 |
| 通り魔 | 1 | 4.76 |
| 地質 | 1 | 5.32 |
| 抜群 | 1 | 4.13 |
| 博打 | 1 | 4.52 |
| 計画的犯行 | 1 | 6.05 |
| 軋み | 1 | 4.49 |
| 禁ずる | 1 | 5.13 |
| 一声 | 1 | 4.20 |
| ヤマアラシ | 1 | 6.01 |
| 規範 | 1 | 4.99 |
| 乱発 | 1 | 5.06 |
| 未来永劫 | 1 | 4.83 |
| 犯人を捕まえる | 1 | 5.83 |
| ぶつかり合う | 1 | 4.29 |
| 角部屋 | 1 | 5.48 |
| 正統 | 1 | 4.66 |
| 強国 | 1 | 4.95 |
| 寄せ付ける | 1 | 4.56 |
| この次 | 1 | 5.23 |
| 服用 | 1 | 4.60 |
| 拍子 | 1 | 4.27 |
| 桁数 | 1 | 5.91 |
| 最高点 | 1 | 5.68 |
| 形見 | 1 | 4.58 |
| 旗色 | 1 | 5.12 |
| 箔 | 1 | 4.74 |
| 苦虫 | 1 | 4.74 |
| 馬鹿と天才は紙一重 | 1 | 6.42 |
| 非日常 | 1 | 4.93 |
| 長生き | 1 | 4.26 |
| 失敬 | 1 | 4.56 |
| 職務 | 1 | 4.20 |
| 責任を持って | 1 | 4.59 |
| せんと | 1 | 4.48 |
| いい天気 | 1 | 4.74 |
| 介助者 | 1 | 7.29 |
| 貯金 | 1 | 4.52 |
| 据え付ける | 1 | 5.73 |
| 図上 | 1 | 6.23 |
| 気立て | 1 | 5.23 |
| お掛け下さい | 1 | 5.98 |
| 待ち合わせ場所 | 1 | 4.63 |
| ダジャレ | 1 | 5.35 |
| 加味 | 1 | 4.56 |
| 桶 | 1 | 4.08 |
| 管理体制 | 1 | 5.58 |
| 弄ぶ | 1 | 4.15 |
| 牙牌 | 1 | 4.96 |
| 慰謝料 | 1 | 4.48 |
| 敗 | 1 | 4.89 |
| さい | 1 | 4.47 |
| 引き換える | 1 | 6.05 |
| 脛 | 1 | 4.22 |
| 動かしがたい | 1 | 6.02 |
| 長閑 | 1 | 4.43 |
| 大笑い | 1 | 4.36 |
| こびり付く | 1 | 4.89 |
| 具体例 | 1 | 5.48 |
| 日時 | 1 | 4.60 |
| 話し始める | 1 | 4.39 |
| 投薬 | 1 | 5.28 |
| ご存知 | 1 | 3.90 |
| どうにかなる | 1 | 4.11 |
| 好き好んで | 1 | 4.60 |
| 助 | 1 | 3.09 |
| 置き引き | 1 | 5.74 |
| 効かせる | 1 | 5.80 |
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