There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 他人 | 24 | 3.24 |
| 現実 | 24 | 3.06 |
| 北東 | 24 | 4.24 |
| 申す | 24 | 3.40 |
| 直後 | 24 | 3.18 |
| もたらす | 24 | 3.48 |
| 真似 | 24 | 3.12 |
| 意志 | 24 | 3.40 |
| 反対 | 24 | 3.40 |
| 中々 | 24 | 2.84 |
| 見守る | 24 | 3.22 |
| 雄叫び | 24 | 3.92 |
| リーダー | 24 | 3.32 |
| どちらも | 24 | 3.51 |
| 感覚 | 24 | 2.95 |
| 平均 | 24 | 3.96 |
| 育成 | 24 | 3.90 |
| 年後 | 24 | 4.14 |
| 決め | 24 | 3.10 |
| 神様 | 24 | 3.24 |
| 実家 | 23 | 3.44 |
| 死亡 | 23 | 3.75 |
| 決める | 23 | 2.93 |
| ちっ | 23 | 3.66 |
| 侵略 | 23 | 3.99 |
| 紙 | 23 | 3.20 |
| 1000 | 23 | 4.10 |
| 育てる | 23 | 3.68 |
| 叫び | 23 | 3.32 |
| 広大 | 23 | 3.78 |
| 見捨てる | 23 | 3.64 |
| 見上げる | 23 | 3.03 |
| 合間 | 23 | 3.95 |
| 旅 | 23 | 3.10 |
| 痛い | 23 | 3.09 |
| ハッキリ | 23 | 3.86 |
| 高さ | 23 | 3.36 |
| 妄想 | 23 | 3.81 |
| 打ち荷 | 23 | 3.13 |
| 3月 | 23 | 4.72 |
| 長さ | 23 | 3.67 |
| 手配 | 23 | 3.77 |
| 決定 | 23 | 3.43 |
| イメージ | 23 | 3.19 |
| 横合い | 23 | 4.35 |
| となれば | 23 | 3.33 |
| 幅広い | 23 | 4.50 |
| 姫 | 23 | 2.82 |
| 苦労 | 23 | 3.22 |
| 倒れる | 23 | 3.23 |
| 装着 | 23 | 3.89 |
| 直ぐ | 23 | 2.97 |
| 他我 | 23 | 3.20 |
| なのです | 23 | 2.91 |
| 400 | 23 | 4.25 |
| 通じる | 23 | 3.42 |
| 勲 | 23 | 2.66 |
| 足止め | 23 | 3.76 |
| どうか | 23 | 3.04 |
| い | 23 | 2.74 |
| 吹き飛ばす | 23 | 3.31 |
| どれ位 | 23 | 3.57 |
| 達す | 23 | 3.99 |
| 大気 | 23 | 3.87 |
| あくまで | 23 | 3.29 |
| 罠 | 23 | 3.13 |
| 混ざる | 23 | 3.62 |
| 違いない | 23 | 3.16 |
| 域 | 23 | 3.85 |
| 改善 | 23 | 3.85 |
| 突き刺す | 23 | 3.70 |
| 支える | 23 | 3.62 |
| エコー | 23 | 4.78 |
| 読む | 23 | 2.89 |
| 使用 | 23 | 3.03 |
| 噛む | 23 | 3.43 |
| 抜け | 23 | 3.20 |
| 捕まえる | 23 | 3.41 |
| 前半 | 23 | 4.03 |
| 見合う | 23 | 3.94 |
| 挙げる | 23 | 3.85 |
| その先 | 23 | 3.57 |
| 枚 | 23 | 3.14 |
| 遅れ | 23 | 3.37 |
| 調べる | 23 | 3.30 |
| 速やか | 23 | 4.04 |
| 水馬 | 23 | 5.99 |
| 酒 | 23 | 2.96 |
| 完了 | 23 | 3.44 |
| 叩く | 23 | 2.98 |
| 向上 | 23 | 3.71 |
| 所へ | 23 | 3.57 |
| 射程 | 23 | 3.82 |
| 皮膚 | 23 | 3.81 |
| 本土 | 23 | 4.50 |
| 採取 | 23 | 3.58 |
| 損害 | 23 | 4.06 |
| きちんと | 22 | 3.23 |
| 投げつける | 22 | 3.78 |
| 手元 | 22 | 3.50 |
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