There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 割り振る | 17 | 4.28 |
| 義務 | 17 | 3.73 |
| 範囲内 | 17 | 4.03 |
| 誇る | 17 | 3.46 |
| ウインド | 17 | 4.84 |
| 開校 | 17 | 5.45 |
| しな | 17 | 3.10 |
| 散らし | 17 | 3.73 |
| 皇妃 | 17 | 4.49 |
| す | 17 | 3.13 |
| 脇 | 17 | 3.52 |
| 向かい | 17 | 3.46 |
| 膝 | 17 | 3.14 |
| 1対1 | 17 | 4.86 |
| 書類 | 17 | 3.28 |
| 次官 | 17 | 4.80 |
| 焦る | 17 | 3.35 |
| 茫然 | 17 | 4.24 |
| 引き寄せる | 17 | 3.72 |
| 行き | 17 | 3.32 |
| 親父 | 17 | 3.24 |
| を以て | 17 | 3.98 |
| 出会う | 17 | 3.16 |
| ぶつかる | 17 | 3.48 |
| 従って | 17 | 3.83 |
| 厭々 | 17 | 3.29 |
| 牽制 | 17 | 3.69 |
| 染まる | 16 | 3.39 |
| 指導 | 16 | 3.56 |
| 迷う | 16 | 3.30 |
| 募集 | 16 | 4.07 |
| 揃え | 16 | 3.64 |
| 明日 | 16 | 2.80 |
| そなた | 16 | 3.57 |
| 名乗る | 16 | 3.29 |
| 姓 | 16 | 4.32 |
| 着陸 | 16 | 4.25 |
| 数万 | 16 | 4.37 |
| 外務 | 16 | 4.42 |
| 生存圏 | 16 | 5.28 |
| 育つ | 16 | 3.40 |
| 7人 | 16 | 4.60 |
| 蓄える | 16 | 4.35 |
| 発 | 16 | 3.60 |
| 真の | 16 | 3.65 |
| 偉大 | 16 | 3.79 |
| 泳ぐ | 16 | 3.75 |
| 笑み | 16 | 2.60 |
| すり抜ける | 16 | 4.01 |
| たの | 16 | 3.30 |
| 雲 | 16 | 3.58 |
| 乗員 | 16 | 4.56 |
| 開戦 | 16 | 4.24 |
| 季節 | 16 | 3.72 |
| 駆け付ける | 16 | 4.30 |
| 折れる | 16 | 3.58 |
| 組み込む | 16 | 3.88 |
| 誰にも | 16 | 3.40 |
| 同 | 16 | 3.98 |
| 口調 | 16 | 3.14 |
| 費やす | 16 | 4.01 |
| 恥ずかしい | 16 | 3.05 |
| 終了 | 16 | 3.34 |
| 収まる | 16 | 3.44 |
| 本題 | 16 | 3.82 |
| 大幅 | 16 | 3.84 |
| 崩壊 | 16 | 3.51 |
| 少しでも | 16 | 3.32 |
| 着ける | 16 | 3.43 |
| 終戦 | 16 | 4.94 |
| 浜菜 | 16 | 4.86 |
| 彼女ら | 16 | 3.85 |
| 本隊 | 16 | 3.97 |
| 楽 | 16 | 3.16 |
| 持てる | 16 | 3.58 |
| 同義 | 16 | 4.38 |
| 避難所 | 16 | 4.70 |
| 勢いよく | 16 | 3.60 |
| 経過 | 16 | 3.58 |
| 午後 | 16 | 3.43 |
| 何処まで | 16 | 3.49 |
| 堂々 | 16 | 3.53 |
| 雨 | 16 | 3.28 |
| 恐れる | 16 | 3.76 |
| ガラン | 16 | 4.77 |
| 激突 | 16 | 3.70 |
| 太い | 16 | 3.69 |
| 分ける | 16 | 3.85 |
| 惨殺者 | 16 | 6.39 |
| 映る | 16 | 3.35 |
| 怪しからん | 16 | 4.70 |
| 溜まる | 16 | 3.63 |
| 未だ未だ | 16 | 3.13 |
| 現場 | 16 | 3.55 |
| 検討 | 16 | 3.86 |
| 毎月 | 16 | 4.58 |
| 胸元 | 16 | 3.60 |
| 退路 | 16 | 4.39 |
| 戦況 | 16 | 3.85 |
| 宝 | 16 | 3.48 |
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