There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 要望 | 13 | 3.82 |
| 保護 | 13 | 3.52 |
| 砂 | 13 | 3.44 |
| 仕方 | 13 | 3.31 |
| 疑う | 13 | 3.25 |
| 最良 | 13 | 4.41 |
| 削り | 13 | 4.04 |
| 打ち上げ | 13 | 4.25 |
| 済まない | 13 | 3.32 |
| 増加 | 13 | 3.35 |
| 五日 | 13 | 3.24 |
| まとめ | 13 | 4.00 |
| 生死 | 13 | 4.23 |
| 鷲 | 13 | 4.03 |
| したり | 13 | 3.12 |
| 依頼者 | 13 | 4.64 |
| ミ | 13 | 3.02 |
| だり | 13 | 3.41 |
| 蘭 | 13 | 3.73 |
| 制御 | 13 | 3.36 |
| 循環 | 13 | 4.00 |
| 左程 | 13 | 3.75 |
| 緩衝 | 13 | 5.27 |
| 歩き | 13 | 3.21 |
| 術師 | 13 | 3.89 |
| 悩み | 13 | 3.65 |
| 塊 | 13 | 3.33 |
| に過ぎない | 13 | 3.53 |
| 覆い | 13 | 3.78 |
| 味 | 13 | 3.06 |
| 9割 | 13 | 4.94 |
| 勝ち | 13 | 3.60 |
| 幹部 | 13 | 3.65 |
| 残量 | 13 | 4.66 |
| 確率 | 13 | 3.74 |
| 振り上げる | 13 | 3.66 |
| 愛し | 13 | 3.36 |
| 切り捨てる | 13 | 4.03 |
| 知れる | 13 | 3.41 |
| 貴重 | 13 | 3.50 |
| 運 | 13 | 3.55 |
| 道具屋 | 13 | 4.54 |
| 打ち消し | 13 | 4.70 |
| 魔術師 | 13 | 3.09 |
| 折り合い | 13 | 4.54 |
| 坊主 | 13 | 3.96 |
| 見た目 | 13 | 3.08 |
| 艦橋 | 13 | 4.35 |
| 画期的 | 13 | 4.69 |
| 詳しい | 13 | 3.29 |
| それじゃあ | 13 | 3.25 |
| 立ち向かう | 13 | 3.92 |
| 防御力 | 13 | 3.62 |
| 偶然 | 13 | 3.40 |
| コテージ | 13 | 4.45 |
| 若手 | 13 | 4.20 |
| 法律 | 13 | 4.11 |
| を介して | 13 | 4.40 |
| 班 | 13 | 3.63 |
| 預かる | 13 | 3.59 |
| 単独 | 13 | 4.37 |
| 個々 | 13 | 4.30 |
| その通り | 13 | 3.27 |
| 方角 | 13 | 3.79 |
| 図鑑 | 13 | 4.29 |
| 本屋 | 13 | 4.47 |
| 自伝 | 13 | 5.56 |
| ハーフ | 13 | 4.27 |
| 変質 | 13 | 4.21 |
| バサ | 13 | 5.69 |
| 起き上がる | 13 | 3.63 |
| 路 | 13 | 3.84 |
| どうしても | 13 | 3.16 |
| ワン | 13 | 3.98 |
| もん | 13 | 2.71 |
| 如何 | 13 | 3.47 |
| 代わり | 13 | 3.62 |
| 投石機 | 13 | 4.79 |
| 資格 | 13 | 3.72 |
| マス | 13 | 3.88 |
| 解く | 13 | 3.30 |
| 意思疎通 | 13 | 4.23 |
| 回し | 13 | 3.38 |
| 平時 | 13 | 4.41 |
| 何だい | 13 | 3.95 |
| 言 | 13 | 3.66 |
| その日 | 13 | 3.31 |
| 教わる | 13 | 3.70 |
| 怪しい | 13 | 3.32 |
| 生涯 | 13 | 3.91 |
| 見渡し | 13 | 3.86 |
| と比べて | 13 | 3.79 |
| 損失 | 13 | 4.37 |
| 制約 | 13 | 4.18 |
| 天才 | 13 | 3.60 |
| 高み | 13 | 4.23 |
| 間違え | 13 | 3.80 |
| 向き直る | 13 | 3.58 |
| 冗談 | 13 | 3.17 |
| 期 | 13 | 3.93 |
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