There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 制約 | 13 | 4.18 |
| 削り | 13 | 4.04 |
| 名誉 | 13 | 3.70 |
| 町内会 | 13 | 5.53 |
| 教わる | 13 | 3.70 |
| リア | 13 | 2.68 |
| 前代未聞 | 13 | 4.59 |
| 知れる | 13 | 3.41 |
| 見た目 | 13 | 3.08 |
| 顔面 | 13 | 3.59 |
| その上 | 13 | 3.43 |
| 間違え | 13 | 3.80 |
| でしょ | 13 | 3.03 |
| どうしても | 13 | 3.16 |
| 山脈 | 13 | 3.71 |
| 魔術師 | 13 | 3.09 |
| 刺し | 13 | 3.79 |
| まとめ | 13 | 4.00 |
| ぶつける | 13 | 3.42 |
| 期 | 13 | 3.93 |
| 左程 | 13 | 3.75 |
| 泣く | 13 | 3.07 |
| インプ | 13 | 4.65 |
| 科目 | 13 | 4.59 |
| 嫌い | 13 | 3.22 |
| 汝 | 13 | 3.78 |
| 蘭 | 13 | 3.73 |
| 永い | 13 | 4.62 |
| 解く | 13 | 3.30 |
| 蒼 | 13 | 3.22 |
| 投石機 | 13 | 4.79 |
| 是非 | 13 | 3.36 |
| オレンジ | 13 | 4.24 |
| と比べて | 13 | 3.79 |
| 愛し | 13 | 3.36 |
| 生死 | 13 | 4.23 |
| 適う | 13 | 4.44 |
| 町内 | 13 | 5.27 |
| 若手 | 13 | 4.20 |
| 艦橋 | 13 | 4.35 |
| 昼 | 13 | 3.52 |
| 言 | 13 | 3.66 |
| 意思疎通 | 13 | 4.23 |
| 行われる | 13 | 3.62 |
| 尋常 | 13 | 3.81 |
| コテージ | 13 | 4.45 |
| 偶然 | 13 | 3.40 |
| 端的 | 13 | 4.05 |
| 坊主 | 13 | 3.96 |
| 前期試験 | 13 | 6.13 |
| 故 | 13 | 3.17 |
| 派兵 | 13 | 4.81 |
| 仕方 | 13 | 3.31 |
| 向き直る | 13 | 3.58 |
| 装飾 | 13 | 3.71 |
| 滑る | 13 | 3.72 |
| 図鑑 | 13 | 4.29 |
| 理性 | 13 | 3.79 |
| 無意識 | 13 | 3.59 |
| 継ぐ | 13 | 3.64 |
| 法律 | 13 | 4.11 |
| アマ | 13 | 4.20 |
| 古代 | 13 | 3.49 |
| 有能 | 13 | 3.85 |
| デウス | 13 | 4.05 |
| 攻略 | 13 | 3.09 |
| 交換 | 13 | 3.64 |
| 術師 | 13 | 3.89 |
| 最良 | 13 | 4.41 |
| 冗談 | 13 | 3.17 |
| 砂 | 13 | 3.44 |
| これより | 13 | 3.96 |
| 幹部 | 13 | 3.65 |
| その通り | 13 | 3.27 |
| 打ち上げ | 13 | 4.25 |
| 度 | 13 | 3.32 |
| ボロボロ | 13 | 3.68 |
| を介して | 13 | 4.40 |
| 如何 | 13 | 3.47 |
| 損失 | 13 | 4.37 |
| 天才 | 13 | 3.60 |
| もん | 13 | 2.71 |
| 何だい | 13 | 3.95 |
| 効率的 | 13 | 4.08 |
| 交わす | 13 | 3.24 |
| 預かる | 13 | 3.59 |
| 振り上げる | 13 | 3.66 |
| 画期的 | 13 | 4.69 |
| 蓄積 | 13 | 4.04 |
| 秒 | 13 | 3.48 |
| どの位 | 13 | 3.78 |
| 立ち向かう | 13 | 3.92 |
| 実戦 | 13 | 3.62 |
| 多 | 13 | 3.46 |
| 死後 | 13 | 4.22 |
| すれ違う | 13 | 3.95 |
| 緩衝 | 13 | 5.27 |
| 単独 | 13 | 4.37 |
| 代わり | 13 | 3.62 |
| 単独で | 13 | 3.96 |
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