There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 中央部 | 1 | 4.32 |
| ロケット | 1 | 4.46 |
| 草食動物 | 1 | 5.16 |
| 臆する | 1 | 4.57 |
| 普段通り | 1 | 4.15 |
| 野外 | 1 | 4.46 |
| 最左翼 | 1 | 5.91 |
| イス | 1 | 3.42 |
| 花飾り | 1 | 5.08 |
| 気がある | 1 | 4.60 |
| 腹いせ | 1 | 4.90 |
| 社会人 | 1 | 4.51 |
| 連合体 | 1 | 5.82 |
| 楽天家 | 1 | 5.68 |
| 攻守 | 1 | 4.91 |
| おー | 1 | 3.71 |
| 薬師 | 1 | 3.85 |
| 共にする | 1 | 4.31 |
| 一兵 | 1 | 5.12 |
| 旋風 | 1 | 4.45 |
| ガイドライン | 1 | 5.91 |
| 名付ける | 1 | 4.30 |
| 着こなす | 1 | 5.02 |
| 取り返す | 1 | 4.37 |
| 単品 | 1 | 5.10 |
| 不敬 | 1 | 4.18 |
| もうひと頑張り | 1 | 5.65 |
| 微分 | 1 | 6.00 |
| 剣筋 | 1 | 4.67 |
| 不可侵 | 1 | 4.72 |
| 暴れ回る | 1 | 4.89 |
| 気が済まない | 1 | 4.75 |
| プラスマイナス | 1 | 5.81 |
| 一日の長 | 1 | 5.30 |
| 交易路 | 1 | 4.88 |
| 示しが付かない | 1 | 5.83 |
| 脳震盪 | 1 | 5.01 |
| 炊事場 | 1 | 5.20 |
| は種 | 1 | 5.03 |
| 一着 | 1 | 4.68 |
| 殊更 | 1 | 4.56 |
| 取り締まり | 1 | 5.00 |
| 遊び半分 | 1 | 5.19 |
| ふふ | 1 | 3.38 |
| やり手 | 1 | 4.62 |
| 割り増し | 1 | 5.33 |
| 総力を挙げる | 1 | 6.85 |
| 見放す | 1 | 4.54 |
| 吸い出す | 1 | 4.99 |
| 風変わり | 1 | 5.07 |
| 銅貨 | 1 | 3.67 |
| 材 | 1 | 4.46 |
| 他に方法は無い | 1 | 6.72 |
| 大魚 | 1 | 5.39 |
| 敵陣 | 1 | 4.12 |
| 連れ回す | 1 | 4.85 |
| 口の悪い | 1 | 5.22 |
| 情報漏えい | 1 | 5.84 |
| 類い希 | 1 | 5.31 |
| 受けやすい | 1 | 5.23 |
| 殆どない | 1 | 3.92 |
| 女物 | 1 | 4.98 |
| たった今 | 1 | 4.17 |
| 参加国 | 1 | 5.34 |
| 頬を抓る | 1 | 6.06 |
| 関の山 | 1 | 4.70 |
| ご無沙汰 | 1 | 4.40 |
| 立ちふさがる | 1 | 4.44 |
| 乗り遅れる | 1 | 5.23 |
| 依怙贔屓 | 1 | 5.60 |
| 爆発物 | 1 | 5.10 |
| 一人残らず | 1 | 4.77 |
| 見つけ出す | 1 | 4.21 |
| 明瞭 | 1 | 4.62 |
| 軟体 | 1 | 5.07 |
| 使い過ぎ | 1 | 5.17 |
| 切らす | 1 | 4.11 |
| 嫁さん | 1 | 4.00 |
| 年の頃 | 1 | 4.66 |
| スライス | 1 | 4.78 |
| 果菜類 | 1 | 7.29 |
| 軍用品 | 1 | 6.23 |
| 山盛り | 1 | 4.61 |
| 変わり種 | 1 | 5.05 |
| 啄ばむ | 1 | 5.49 |
| 養い | 1 | 5.38 |
| 敵将 | 1 | 4.57 |
| 土埃 | 1 | 4.64 |
| こじつける | 1 | 5.51 |
| 通じ | 1 | 4.26 |
| 川魚 | 1 | 4.73 |
| 小難しい | 1 | 4.78 |
| アンヴィル | 1 | 6.72 |
| 手土産 | 1 | 4.41 |
| 荷駄 | 1 | 4.06 |
| 挙げ句 | 1 | 4.26 |
| 度数 | 1 | 4.85 |
| 三人寄れば文殊の知恵 | 1 | 6.27 |
| 匙加減 | 1 | 5.18 |
| 習い | 1 | 4.30 |
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