There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 傷つける | 11 | 3.50 |
| アルト | 11 | 3.48 |
| 足首 | 11 | 4.15 |
| 逸材 | 11 | 4.63 |
| 筋骨隆々 | 11 | 4.45 |
| サンド | 11 | 4.25 |
| 塩 | 11 | 3.53 |
| 食べ物 | 11 | 3.50 |
| 圧力 | 11 | 3.76 |
| 購入 | 11 | 3.40 |
| 主に | 11 | 3.41 |
| 発覚 | 11 | 4.18 |
| 数倍 | 11 | 4.22 |
| 剥奪 | 11 | 4.36 |
| 女官 | 11 | 3.79 |
| 身元 | 11 | 4.38 |
| あの人 | 11 | 3.29 |
| 予想外 | 11 | 3.46 |
| 誤解 | 11 | 3.50 |
| 尻尾 | 11 | 3.15 |
| 室 | 11 | 3.39 |
| 国防 | 11 | 4.72 |
| 打ち上げる | 11 | 4.63 |
| 具 | 11 | 2.87 |
| 木曜 | 11 | 5.49 |
| 霊 | 11 | 3.53 |
| 控える | 11 | 3.77 |
| 崩れ | 11 | 3.56 |
| 生きた | 11 | 3.84 |
| どころか | 11 | 3.21 |
| 工程 | 11 | 4.24 |
| 炸裂 | 11 | 3.88 |
| 相変わらず | 11 | 3.09 |
| 一敗 | 11 | 3.30 |
| 洗剤 | 11 | 4.97 |
| 切り裂く | 11 | 3.43 |
| 疲労 | 11 | 3.56 |
| 次ぐ | 11 | 4.21 |
| 暦 | 11 | 3.73 |
| 徹底 | 11 | 4.04 |
| 遙か | 11 | 3.87 |
| 苦手 | 11 | 3.32 |
| 指示を出す | 11 | 3.96 |
| 自 | 11 | 4.12 |
| 効力 | 11 | 4.13 |
| 州 | 11 | 3.86 |
| どうしよう | 11 | 3.29 |
| かき集める | 11 | 4.35 |
| 提出 | 11 | 3.96 |
| 値する | 11 | 3.94 |
| 飛び回る | 11 | 3.96 |
| 素体 | 11 | 4.68 |
| 抜き | 11 | 3.55 |
| 飛翔 | 11 | 3.39 |
| 索敵 | 11 | 3.82 |
| 何れにしても | 11 | 4.36 |
| それでいて | 11 | 3.72 |
| 臣民 | 11 | 4.51 |
| 教養 | 11 | 4.21 |
| 進み | 11 | 3.58 |
| 塗り | 11 | 4.37 |
| 奇襲 | 11 | 3.43 |
| 時間稼ぎ | 11 | 3.97 |
| 財政 | 11 | 4.48 |
| 果物 | 11 | 3.70 |
| 他聞 | 11 | 3.15 |
| 障害 | 11 | 3.91 |
| デメリット | 11 | 4.08 |
| 年寄り | 11 | 4.29 |
| 勢い良く | 10 | 4.14 |
| 揺ら揺ら | 10 | 4.28 |
| 細かい | 10 | 3.66 |
| 斬撃 | 10 | 3.53 |
| 2時 | 10 | 5.04 |
| 紫色 | 10 | 3.86 |
| 要因 | 10 | 3.90 |
| 手に入る | 10 | 3.80 |
| 街 | 10 | 2.53 |
| 土色 | 10 | 5.02 |
| 相 | 10 | 3.93 |
| 言い訳 | 10 | 3.48 |
| 手札 | 10 | 4.04 |
| 遡る | 10 | 4.13 |
| 順調 | 10 | 3.49 |
| 現れ | 10 | 3.42 |
| 目撃 | 10 | 3.81 |
| 引き起こす | 10 | 3.81 |
| ハイ | 10 | 3.49 |
| 二兎 | 10 | 3.75 |
| 暁 | 10 | 3.74 |
| 重ねて | 10 | 3.65 |
| 承認 | 10 | 4.17 |
| 臣下 | 10 | 3.94 |
| 依頼料 | 10 | 4.72 |
| 成獣 | 10 | 5.04 |
| 最高位 | 10 | 4.35 |
| 暇 | 10 | 3.18 |
| どうだい | 10 | 4.30 |
| 杯 | 10 | 3.78 |
| 有力 | 10 | 4.02 |
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