There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 投資 | 11 | 4.39 |
| 分け前 | 11 | 4.82 |
| 揺るぎない | 11 | 4.75 |
| 知恵 | 11 | 3.81 |
| 医学 | 11 | 4.61 |
| 力いっぱい | 11 | 4.61 |
| 手前 | 11 | 3.33 |
| その気 | 11 | 3.88 |
| 10日 | 11 | 4.28 |
| 崩れ | 11 | 3.56 |
| 内務 | 11 | 4.63 |
| 総力戦 | 11 | 4.84 |
| 基本 | 11 | 3.31 |
| 喫茶店 | 11 | 4.12 |
| 車輪 | 11 | 4.12 |
| 慣れた | 11 | 3.44 |
| 許可 | 11 | 3.18 |
| 借金 | 11 | 3.86 |
| 他聞 | 11 | 3.15 |
| 当てる | 11 | 3.52 |
| 流石 | 11 | 3.52 |
| 問いかける | 11 | 3.50 |
| 打ち上げる | 11 | 4.63 |
| はあ | 11 | 3.26 |
| 溜め | 11 | 3.96 |
| 苦手 | 11 | 3.32 |
| 学年 | 11 | 4.02 |
| 時間稼ぎ | 11 | 3.97 |
| 流し | 11 | 3.30 |
| 傷つける | 11 | 3.50 |
| 自分自身 | 11 | 3.68 |
| そっと | 11 | 3.14 |
| あの人 | 11 | 3.29 |
| 元は | 11 | 3.86 |
| 帰路 | 11 | 4.40 |
| に当たって | 11 | 3.73 |
| 何れにしても | 11 | 4.36 |
| 淡い | 11 | 3.61 |
| 祝勝会 | 11 | 4.91 |
| 長年 | 11 | 3.70 |
| 入試 | 11 | 4.94 |
| 市門 | 11 | 4.02 |
| 暗い | 11 | 3.20 |
| 使用可能 | 11 | 4.45 |
| 下物 | 11 | 3.27 |
| 数倍 | 11 | 4.22 |
| 傷口 | 11 | 3.83 |
| 女の子 | 11 | 2.92 |
| 生きた | 11 | 3.84 |
| それ迄 | 11 | 3.26 |
| 注文 | 11 | 3.54 |
| 比べ | 11 | 3.80 |
| 臣民 | 11 | 4.51 |
| 予想外 | 11 | 3.46 |
| わっ | 11 | 3.63 |
| 連発 | 11 | 4.24 |
| 関心 | 11 | 3.93 |
| 筋骨隆々 | 11 | 4.45 |
| 類 | 11 | 3.25 |
| 地帯 | 11 | 3.96 |
| ダンジョン | 11 | 2.91 |
| 引き出す | 11 | 3.93 |
| 名乗り | 11 | 3.99 |
| 髪の毛 | 11 | 3.78 |
| 責任者 | 11 | 3.92 |
| 戻し | 11 | 3.62 |
| 軒 | 11 | 4.27 |
| 暦 | 11 | 3.73 |
| 取り分け | 11 | 4.27 |
| 全土 | 10 | 4.19 |
| ではある | 10 | 2.91 |
| 野生 | 10 | 3.95 |
| 優越 | 10 | 4.86 |
| 強烈 | 10 | 3.55 |
| 網 | 10 | 3.84 |
| 若しかしたら | 10 | 3.16 |
| 閃光 | 10 | 3.76 |
| 互い | 10 | 3.56 |
| 封じる | 10 | 3.58 |
| 訳では無い | 10 | 4.16 |
| どうだい | 10 | 4.30 |
| 万事 | 10 | 4.59 |
| 要因 | 10 | 3.90 |
| 済ませる | 10 | 3.29 |
| 最高位 | 10 | 4.35 |
| 連続 | 10 | 3.47 |
| ケース | 10 | 3.90 |
| 科 | 10 | 3.77 |
| 聞き流す | 10 | 4.07 |
| 推察 | 10 | 4.22 |
| 飛び退く | 10 | 4.13 |
| 妨害 | 10 | 3.80 |
| 傷病 | 10 | 5.77 |
| 腕の良い | 10 | 4.80 |
| 相 | 10 | 3.93 |
| 落ち着く | 10 | 3.00 |
| 呼び | 10 | 3.57 |
| 引き起こす | 10 | 3.81 |
| 発光 | 10 | 4.01 |
| 戦局 | 10 | 4.62 |
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