There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 無我夢中 | 2 | 4.73 |
| スケール | 2 | 4.57 |
| 製作 | 2 | 3.82 |
| 正門 | 2 | 3.93 |
| 売れ残る | 2 | 5.05 |
| 久々 | 2 | 3.70 |
| 頭ごなし | 2 | 5.03 |
| 長引く | 2 | 4.17 |
| 音楽 | 2 | 3.79 |
| 不意 | 2 | 4.17 |
| 途上 | 2 | 4.71 |
| 上申 | 2 | 5.20 |
| ぴったり | 2 | 3.91 |
| クラフト | 2 | 4.33 |
| 光栄 | 2 | 3.87 |
| どうかな | 2 | 4.03 |
| 優越感 | 2 | 4.57 |
| 売り払う | 2 | 4.35 |
| 対人 | 2 | 4.37 |
| 目覚ましい | 2 | 4.97 |
| 実力主義 | 2 | 4.77 |
| 渡英 | 2 | 5.70 |
| 予習 | 2 | 4.70 |
| 持続性 | 2 | 5.70 |
| 無敵 | 2 | 4.05 |
| 発声 | 2 | 4.70 |
| 転用 | 2 | 4.67 |
| 借り受ける | 2 | 4.54 |
| しめる | 2 | 4.85 |
| 燭台 | 2 | 4.47 |
| 仕入れ値 | 2 | 5.51 |
| 一輪 | 2 | 4.72 |
| 片刃 | 2 | 4.58 |
| 瓦解 | 2 | 4.38 |
| 現地調査 | 2 | 5.58 |
| 分かり難い | 2 | 5.26 |
| 授与 | 2 | 4.62 |
| 水樽 | 2 | 5.84 |
| 陽に | 2 | 5.15 |
| 無邪気 | 2 | 3.81 |
| 熟し | 2 | 5.06 |
| 目ぼしい | 2 | 4.57 |
| T | 2 | 4.28 |
| ハーフエルフ | 2 | 4.28 |
| カモン | 2 | 5.42 |
| 建築物 | 2 | 4.52 |
| 評す | 2 | 4.26 |
| 挟み | 2 | 4.30 |
| 詫び | 2 | 4.31 |
| 昔々 | 2 | 5.08 |
| 消石灰 | 2 | 5.96 |
| 爆弾 | 2 | 3.82 |
| 長期戦 | 2 | 4.50 |
| 下問 | 2 | 5.73 |
| 踏み台 | 2 | 4.52 |
| 所狭しと | 2 | 4.57 |
| 山羊 | 2 | 4.34 |
| 外見上 | 2 | 5.01 |
| 披露 | 2 | 3.81 |
| 感染症 | 2 | 4.96 |
| こじ開ける | 2 | 4.53 |
| 持ち出し | 2 | 4.20 |
| 淀む | 2 | 4.61 |
| ヒヨコ | 2 | 4.85 |
| エンブレム | 2 | 4.94 |
| 月の障り | 2 | 6.89 |
| 売れ残り | 2 | 5.16 |
| 私戦 | 2 | 6.19 |
| 下方 | 2 | 4.73 |
| 頼もしい | 2 | 3.76 |
| お爺ちゃん | 2 | 3.83 |
| コンビ | 2 | 4.22 |
| 認定 | 2 | 3.99 |
| 決闘 | 2 | 3.56 |
| 剣身 | 2 | 4.60 |
| と言うのに | 2 | 3.07 |
| おびき寄せる | 2 | 4.71 |
| 暮し | 2 | 4.98 |
| 屍 | 2 | 3.85 |
| 真空 | 2 | 4.50 |
| 泣かせる | 2 | 4.47 |
| 物になる | 2 | 4.03 |
| 単純明快 | 2 | 4.74 |
| カバン | 2 | 4.09 |
| 怒り狂う | 2 | 4.26 |
| 寄り添う | 2 | 3.85 |
| 驚くべき | 2 | 4.09 |
| 硬度 | 2 | 4.42 |
| 糧食 | 2 | 4.72 |
| 見極める | 2 | 4.09 |
| だらしない | 2 | 4.53 |
| バンバン | 2 | 4.55 |
| 正攻法 | 2 | 4.60 |
| 打ち上がる | 2 | 5.64 |
| ウオンバット | 2 | 7.29 |
| 根付く | 2 | 4.45 |
| 種蒔き | 2 | 5.77 |
| 鉄壁 | 2 | 4.35 |
| 差し伸べる | 2 | 4.08 |
| 閃く | 2 | 4.18 |
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