There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 首元 | 4 | 4.06 |
| 掛け算 | 4 | 5.18 |
| 癖に | 4 | 3.34 |
| 隠れる | 4 | 3.64 |
| 呻き | 4 | 4.36 |
| 戦時中 | 4 | 4.97 |
| 苦しい | 4 | 3.37 |
| 武勲 | 4 | 4.61 |
| 担当者 | 4 | 4.40 |
| 収拾 | 4 | 4.43 |
| 襟 | 4 | 4.34 |
| ほほう | 4 | 4.25 |
| 老後 | 4 | 4.94 |
| 帯びる | 4 | 3.63 |
| 定義 | 4 | 4.23 |
| 手出し | 4 | 4.06 |
| 大乱闘 | 4 | 5.53 |
| 元素 | 4 | 4.35 |
| 医療制度 | 4 | 6.64 |
| 着がえ | 4 | 6.18 |
| 傾き | 4 | 4.25 |
| 式典 | 4 | 4.04 |
| 子弟 | 4 | 4.42 |
| ぶら下げる | 4 | 4.30 |
| 隙間 | 4 | 3.44 |
| 都合 | 4 | 3.56 |
| 保護者 | 4 | 3.96 |
| 分裂 | 4 | 4.07 |
| 動機 | 4 | 4.23 |
| 痛く | 4 | 3.78 |
| 滲む | 4 | 3.60 |
| 閉じ込める | 4 | 3.69 |
| 縫合 | 4 | 5.16 |
| 刑法 | 4 | 5.63 |
| 問 | 4 | 4.54 |
| 一定期間 | 4 | 4.97 |
| 恐る恐る | 4 | 3.65 |
| 呼びかける | 4 | 3.91 |
| 空域 | 4 | 4.99 |
| 同室 | 4 | 4.55 |
| 段々 | 4 | 3.84 |
| 倫理観 | 4 | 4.68 |
| 殴りつける | 4 | 4.09 |
| 歪む | 4 | 3.51 |
| 有り得る | 4 | 4.09 |
| 行動を取る | 4 | 4.59 |
| 落ち度 | 4 | 4.47 |
| はあっ | 4 | 3.75 |
| 小規模 | 4 | 4.15 |
| 吹き上げる | 4 | 5.26 |
| 必修 | 4 | 5.42 |
| 爆風 | 4 | 4.15 |
| 独学 | 4 | 4.79 |
| 死なせる | 4 | 4.74 |
| 上る | 4 | 3.66 |
| 対抗策 | 4 | 4.73 |
| 随伴 | 4 | 4.55 |
| 雅味 | 4 | 4.20 |
| 破 | 4 | 4.17 |
| 金銭的 | 4 | 4.60 |
| 分析 | 4 | 3.75 |
| 相当数 | 4 | 4.82 |
| 長旅 | 4 | 4.43 |
| 園遊会 | 4 | 4.79 |
| 引っかけ | 4 | 4.59 |
| 切り札 | 4 | 3.78 |
| 全体に | 4 | 3.95 |
| 敗戦 | 4 | 4.51 |
| ベラ | 4 | 3.53 |
| 新種 | 4 | 4.48 |
| 納まる | 4 | 4.60 |
| 掛 | 4 | 5.07 |
| 締めて | 4 | 4.34 |
| 押し切る | 4 | 4.17 |
| 撃ちまくる | 4 | 5.00 |
| 尾翼 | 4 | 5.39 |
| 伯父様 | 4 | 4.81 |
| 悲痛 | 4 | 4.07 |
| 給料 | 4 | 4.05 |
| 伸び悩む | 4 | 5.25 |
| 揺る | 4 | 3.68 |
| 戦功 | 4 | 4.69 |
| 併設 | 4 | 4.55 |
| Q | 4 | 4.73 |
| 撒き散らす | 4 | 4.49 |
| ご覧 | 4 | 3.89 |
| 減 | 4 | 5.01 |
| 儂等 | 4 | 4.05 |
| 初対面 | 4 | 3.84 |
| 言い難い | 4 | 4.09 |
| 情勢 | 4 | 4.08 |
| 本気 | 4 | 3.36 |
| 倒れ込む | 4 | 3.92 |
| 焼き付く | 4 | 4.58 |
| 優位性 | 4 | 4.68 |
| 集積 | 4 | 4.65 |
| 字 | 4 | 3.69 |
| 戦闘能力 | 4 | 3.89 |
| カラ | 4 | 4.67 |
| 文献 | 4 | 4.24 |
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