There was an adventurer known as "NPC Heintz." In his novice days, he received kindness from his predecessors, and through continuous effort, he became the highest-ranked healer who pursued the path of beginner support. Then a turning point came to him. The gods forced strong adventurers to "be reborn and guide a new world." Heintz resisted desperately, but when he awoke, he found himself in an unfamiliar world. In that world, humans, beastmen, and dragonkin used adventurer skills and abilities to fight over habitable territories and resources, engaging in warfare far removed from the adventurers Heintz had dreamed of. He moved forward slowly, concealing, and at times using, his knowledge, experience, and abilities. Political reform, diplomatic negotiations, technological innovation, the establishment of an adventurer support system, the founding of an alchemy school—the world began to change. As if someone had wished for it. ※The ★ marks after each chapter title indicate episodes with illustrations. The number of ★ marks corresponds to the number of inserted images. ※When reading in PDF format or similar, images may not display. We apologize for any inconvenience.
| Word | Frequency | Difficulty |
|---|---|---|
| 出身地 | 2 | 4.71 |
| 力技 | 2 | 4.52 |
| 瞬発力 | 2 | 4.76 |
| 怒声 | 2 | 4.02 |
| 持続時間 | 2 | 4.79 |
| 持続性 | 2 | 5.70 |
| 革新的 | 2 | 5.07 |
| 鮮血 | 2 | 4.11 |
| 両立 | 2 | 4.61 |
| 大爆笑 | 2 | 4.86 |
| 難無く | 2 | 5.67 |
| 相手国 | 2 | 5.14 |
| 道徳心 | 2 | 5.67 |
| おいそれと | 2 | 4.50 |
| こんな風に | 2 | 3.80 |
| オシャレ | 2 | 4.57 |
| 盗み聞き | 2 | 4.51 |
| 襲来 | 2 | 4.27 |
| 雨音 | 2 | 4.73 |
| 進攻 | 2 | 5.04 |
| 毒気 | 2 | 4.59 |
| 微か | 2 | 3.53 |
| 溶鉱炉 | 2 | 5.20 |
| 近隣諸国 | 2 | 4.78 |
| 十全 | 2 | 4.38 |
| ちっぽけ | 2 | 4.46 |
| 不世出 | 2 | 5.65 |
| 第一人者 | 2 | 4.98 |
| キープ | 2 | 4.49 |
| 長距離 | 2 | 4.23 |
| 事による | 2 | 4.28 |
| 入隊 | 2 | 4.40 |
| 首脳部 | 2 | 5.15 |
| 通知 | 2 | 4.53 |
| 小作農 | 2 | 6.13 |
| カモン | 2 | 5.42 |
| 苦情 | 2 | 4.34 |
| 行 | 2 | 3.91 |
| 農民 | 2 | 4.04 |
| 大洪水 | 2 | 5.46 |
| 介護 | 2 | 4.83 |
| 幼な妻 | 2 | 6.45 |
| 行き当たる | 2 | 5.47 |
| 推理 | 2 | 4.40 |
| 手を組む | 2 | 4.81 |
| ああ言う | 2 | 3.88 |
| に依って | 2 | 5.04 |
| お返し | 2 | 4.00 |
| 道行く | 2 | 4.81 |
| 向き不向き | 2 | 5.04 |
| 冬空 | 2 | 5.78 |
| 食われる | 2 | 4.60 |
| 欲しがる | 2 | 4.31 |
| 罰ゲーム | 2 | 4.52 |
| 好転 | 2 | 4.56 |
| 拾い物 | 2 | 5.28 |
| 手放す | 2 | 3.83 |
| 読み込む | 2 | 4.78 |
| カタパルト | 2 | 4.92 |
| 貴官 | 2 | 4.76 |
| 接戦 | 2 | 5.10 |
| 今朝 | 2 | 3.77 |
| 爆弾 | 2 | 3.82 |
| 大広間 | 2 | 4.02 |
| クラブ | 2 | 4.44 |
| 根付く | 2 | 4.45 |
| 体中 | 2 | 4.08 |
| 計画性 | 2 | 5.25 |
| 稲 | 2 | 4.32 |
| 立ち上げる | 2 | 4.90 |
| 擁する | 2 | 4.69 |
| 身分証明書 | 2 | 4.94 |
| 閉める | 2 | 3.66 |
| 見逃し | 2 | 3.99 |
| 神髄 | 2 | 5.27 |
| 残 | 2 | 4.37 |
| 違反 | 2 | 4.33 |
| 目を開く | 2 | 4.57 |
| 外皮 | 2 | 4.73 |
| 大当たり | 2 | 4.77 |
| 目を覚ます | 2 | 4.11 |
| 取り残し | 2 | 5.88 |
| 死因 | 2 | 4.50 |
| 手に余る | 2 | 4.73 |
| ネーミング | 2 | 4.54 |
| 過保護 | 2 | 4.23 |
| 言うところの | 2 | 4.24 |
| 追い縋る | 2 | 4.96 |
| じゃった | 2 | 3.78 |
| 一括り | 2 | 4.95 |
| 相違 | 2 | 4.60 |
| 原始的 | 2 | 4.57 |
| 嫡子 | 2 | 4.58 |
| 高度経済成長 | 2 | 6.40 |
| コンビ | 2 | 4.22 |
| しばらくの間 | 2 | 4.10 |
| お家騒動 | 2 | 5.05 |
| 勢 | 2 | 4.05 |
| 搬入口 | 2 | 5.45 |
| 格上げ | 2 | 5.30 |
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