Masamune, who died in a traffic accident, has his life saved by a goddess and sets out on a journey to defeat the Demon King in another world. Masamune, an otherwise ordinary boy physically, is given only one cheat: "magical cards with special effects." Each individual card doesn't have much power, but Masamune was a Japanese champion of trading card games. With unexpected card combinations that no one could have predicted, Masamune defeats the Demon King's army one after another. As he increases his companions, he steadily expands his hand of cards, and eventually becomes known as the "Sage of the Grimoire." This is the story of the deeds of the boy Masamune until he defeats the Demon King. A book version is currently on sale from Kadokawa Books. (※Title changed on December 24, 2015. Former title: "Sage of the Grimoire ~There was a time when I thought I could rise in the world with card abilities~")
| Word | Frequency | Difficulty |
|---|---|---|
| 果て | 4 | 3.75 |
| 見直す | 4 | 4.15 |
| あれっ | 4 | 4.54 |
| 弄り | 4 | 4.29 |
| 生前 | 4 | 4.05 |
| 神経 | 4 | 3.83 |
| 大切に | 4 | 3.69 |
| 撃ち落とす | 4 | 4.44 |
| 甲羅 | 4 | 4.16 |
| 粘液 | 4 | 4.40 |
| 遭遇 | 4 | 3.37 |
| 孫 | 4 | 3.55 |
| 撤退 | 4 | 3.50 |
| 年下 | 4 | 3.87 |
| 同情 | 4 | 3.64 |
| 間もなく | 4 | 3.66 |
| 札 | 4 | 4.00 |
| 平凡 | 4 | 4.02 |
| 奥まる | 4 | 4.71 |
| 話し合い | 4 | 3.49 |
| ポ | 4 | 4.39 |
| 半人 | 4 | 4.93 |
| 一口 | 4 | 3.65 |
| 指定 | 4 | 3.37 |
| 荷 | 4 | 3.94 |
| 等など | 4 | 4.32 |
| 内側 | 4 | 3.53 |
| 恐るべし | 4 | 4.65 |
| 穏便 | 4 | 4.18 |
| 切ない | 4 | 4.07 |
| 甚い | 4 | 3.90 |
| おろおろ | 4 | 4.47 |
| いい人 | 4 | 4.21 |
| 獲物 | 4 | 3.35 |
| 発狂 | 4 | 4.38 |
| 翼 | 4 | 3.09 |
| 腹立つ | 4 | 4.63 |
| 同様に | 4 | 3.46 |
| 苦情 | 4 | 4.34 |
| ゾッと | 4 | 4.50 |
| 現場 | 4 | 3.55 |
| モテる | 4 | 4.35 |
| どころか | 4 | 3.21 |
| 心地いい | 4 | 4.65 |
| 程がある | 4 | 4.11 |
| 羽交い絞め | 4 | 4.87 |
| 観光地 | 4 | 4.66 |
| 水を差す | 4 | 4.74 |
| 予想以上 | 4 | 3.93 |
| 詐欺 | 4 | 4.20 |
| ぜえ | 4 | 4.91 |
| ガントレット | 4 | 4.55 |
| 悪しき | 4 | 4.46 |
| 一分 | 4 | 4.13 |
| 回り込む | 4 | 3.99 |
| 立ち話 | 4 | 4.50 |
| セット | 4 | 3.54 |
| ならともかく | 4 | 3.89 |
| コルセット | 4 | 4.78 |
| 内臓 | 4 | 3.84 |
| 立ち入る | 4 | 4.31 |
| 分間 | 4 | 4.47 |
| きっかけ | 4 | 3.69 |
| そそくさ | 4 | 4.24 |
| 居なくなる | 4 | 4.05 |
| 幻 | 4 | 3.61 |
| 偉い | 4 | 3.69 |
| 梯子 | 4 | 4.45 |
| どうしたもんか | 4 | 4.68 |
| 考え込む | 4 | 3.53 |
| とぼとぼ | 4 | 4.86 |
| 首筋 | 4 | 3.80 |
| 物質 | 4 | 3.82 |
| 補充 | 4 | 3.83 |
| 派手 | 4 | 3.46 |
| 道理で | 4 | 4.11 |
| イベント | 4 | 3.27 |
| お偉いさん | 4 | 4.36 |
| 押し付け | 4 | 3.70 |
| 蝋燭 | 4 | 4.24 |
| 逃げ切る | 4 | 4.42 |
| 中止 | 4 | 4.12 |
| 世々 | 4 | 4.67 |
| がり | 4 | 4.31 |
| 突き立てる | 4 | 3.87 |
| 埃 | 4 | 3.99 |
| 目玉 | 4 | 4.13 |
| 艶 | 4 | 3.84 |
| 男湯 | 4 | 4.88 |
| ねじ | 4 | 4.84 |
| ぞろぞろ | 4 | 4.26 |
| 同定 | 4 | 6.05 |
| 震動 | 4 | 4.67 |
| ミッション | 4 | 4.48 |
| 文化 | 4 | 3.71 |
| 下手したら | 4 | 4.35 |
| 率いる | 4 | 3.25 |
| らっしゃる | 4 | 3.94 |
| 纏う | 4 | 3.15 |
| 無意識 | 4 | 3.59 |
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