Masamune, who died in a traffic accident, has his life saved by a goddess and sets out on a journey to defeat the Demon King in another world. Masamune, an otherwise ordinary boy physically, is given only one cheat: "magical cards with special effects." Each individual card doesn't have much power, but Masamune was a Japanese champion of trading card games. With unexpected card combinations that no one could have predicted, Masamune defeats the Demon King's army one after another. As he increases his companions, he steadily expands his hand of cards, and eventually becomes known as the "Sage of the Grimoire." This is the story of the deeds of the boy Masamune until he defeats the Demon King. A book version is currently on sale from Kadokawa Books. (※Title changed on December 24, 2015. Former title: "Sage of the Grimoire ~There was a time when I thought I could rise in the world with card abilities~")
| Word | Frequency | Difficulty |
|---|---|---|
| 真っ暗 | 2 | 3.97 |
| 縷々 | 2 | 3.31 |
| 大金持ち | 2 | 4.97 |
| とすれば | 2 | 3.39 |
| 個性 | 2 | 4.25 |
| 一兆 | 2 | 5.69 |
| 父 | 2 | 2.83 |
| ノーム | 2 | 4.23 |
| 使用条件 | 2 | 5.57 |
| 初 | 2 | 3.62 |
| 根本的 | 2 | 4.06 |
| 溜まる | 2 | 3.63 |
| 慈愛 | 2 | 4.16 |
| 成り行き | 2 | 4.10 |
| 照れる | 2 | 3.93 |
| 股間 | 2 | 4.27 |
| 大陸 | 2 | 2.89 |
| 姫 | 2 | 2.82 |
| 雷電 | 2 | 5.14 |
| 錬金術 | 2 | 3.73 |
| 踏み越える | 2 | 4.70 |
| 体当たり | 2 | 3.70 |
| 800 | 2 | 4.75 |
| 生粋 | 2 | 4.40 |
| ぼろを出す | 2 | 6.23 |
| 割引 | 2 | 4.76 |
| 悟る | 2 | 3.47 |
| 美形 | 2 | 4.02 |
| 有り難や | 2 | 5.08 |
| 定める | 2 | 4.00 |
| はぎ取る | 2 | 5.13 |
| 施与 | 2 | 4.27 |
| すっと | 2 | 3.91 |
| 思い浮かべる | 2 | 3.73 |
| 良ければ | 2 | 3.76 |
| 淀みない | 2 | 5.28 |
| 矢継ぎ早 | 2 | 4.52 |
| 休息 | 2 | 3.89 |
| 二の腕 | 2 | 4.42 |
| 八つ裂き | 2 | 4.79 |
| 感じ悪い | 2 | 5.51 |
| ドッと | 2 | 4.94 |
| 建つ | 2 | 4.14 |
| 意図 | 2 | 3.39 |
| 格 | 2 | 3.79 |
| 性癖 | 2 | 4.34 |
| 巨乳 | 2 | 4.25 |
| データ | 2 | 3.64 |
| それどころか | 2 | 3.58 |
| 口実 | 2 | 4.26 |
| 物事 | 2 | 3.93 |
| 爆音 | 2 | 4.17 |
| 頭の回転 | 2 | 4.80 |
| 水平 | 2 | 4.27 |
| 分かち | 2 | 4.62 |
| 絶対零度 | 2 | 4.76 |
| 段ボール | 2 | 4.93 |
| せがむ | 2 | 4.55 |
| 解決策 | 2 | 4.41 |
| 追及 | 2 | 4.06 |
| 地道 | 2 | 4.22 |
| 行かなくちゃ | 2 | 4.89 |
| 順々に | 2 | 4.95 |
| 難点 | 2 | 4.42 |
| 平坦 | 2 | 4.32 |
| 元手 | 2 | 4.39 |
| トゲ | 2 | 4.62 |
| 切れ長 | 2 | 4.61 |
| 高潔 | 2 | 4.58 |
| 両側 | 2 | 4.35 |
| ズル | 2 | 4.39 |
| 突き付ける | 2 | 4.15 |
| ある日 | 2 | 3.73 |
| 画境 | 2 | 5.40 |
| 収穫 | 2 | 3.65 |
| 自分の力 | 2 | 4.06 |
| 広々 | 2 | 4.95 |
| 絶好 | 2 | 4.17 |
| 鉱石 | 2 | 3.67 |
| パタパタ | 2 | 4.33 |
| 初耳 | 2 | 4.20 |
| 天敵 | 2 | 4.24 |
| 疲労 | 2 | 3.56 |
| 何時間 | 2 | 4.48 |
| 如何 | 2 | 3.47 |
| 並べ立てる | 2 | 4.82 |
| べたべた | 2 | 4.94 |
| 引き出す | 2 | 3.93 |
| 無念 | 2 | 4.21 |
| があん | 2 | 4.79 |
| 無反応 | 2 | 4.70 |
| 商業 | 2 | 3.80 |
| 接近 | 2 | 3.45 |
| 身の回り | 2 | 4.37 |
| 持て余す | 2 | 4.17 |
| フィールド | 2 | 3.70 |
| 採る | 2 | 3.99 |
| 極み | 2 | 4.29 |
| 料金 | 2 | 4.22 |
| 誓って | 2 | 4.19 |
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