Summon Chronicle Online

Summon Chronicle Online

目玉焼き

In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.

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Statistics

Chapters 14
Reading Time
29 min
Words 16,265
Sentences 1,453
Characters 32,111
Unique Words 2,984
1-Occurrence Words
1,525
Unique Kanji 1,112
1-Occurrence Kanji
263
Avg Word Difficulty 2.14
Avg Sentence Length 11.2

Word List (2,984 words)

WordFrequencyDifficulty
採掘13.90
お墨付き14.46
示す13.10
自然13.04
安全13.17
ばっちり14.31
くるん14.01
ものの見事に15.05
まじ14.25
如何せん14.28
細やか13.95
数ある14.72
注意13.10
幸運13.59
従う13.38
越える13.59
飛び出し13.42
励ます14.23
頑張る13.15
眩く14.90
低位12.98
でもある12.97
テスト13.77
世界観14.46
奔流14.12
電気14.05
使徒13.45
眼下13.96
本人12.96
役割13.43
制約14.18
矢じり15.13
何だか12.94
いけ13.59
莫大13.88
大成14.83
挙げた13.28
特徴13.47
12.74
記す13.70
費やす14.01
面白13.51
以来13.53
大流行15.27
何れも13.39
流れ込む13.96
調達13.94
発想13.73
飛び13.52
叩打14.61
加賀13.82
形状13.62
これでも13.60
目にする14.13
組み込む13.88
例外13.62
担い13.71
助言13.85
用いる13.37
少なくとも13.05
までも13.36
一つ目14.09
預ける13.74
なよ13.13
自由13.33
と言うより13.10
同じくらい13.72
初めまして13.73
後にする14.01
破れ14.25
いけない12.71
転がる13.20
育て13.61
真下13.15
一人ずつ14.33
ものを12.71
自体13.10
例の12.90
多少13.02
一反13.87
心配12.58
切れない13.53
後を追う14.30
13.09
聞き13.08
浮く13.68
歌声14.18
矢場13.87
平均13.96
じゃーん14.93
差異14.32
眺める13.46
段階13.40
衣装13.47
彼ら12.47
些々14.48
決まり13.89
てっきり13.79
離す13.22
イラッと14.57
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