In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| の | 787 | 0.28 |
| を | 726 | 0.41 |
| が | 705 | 0.48 |
| に | 552 | 0.54 |
| て | 475 | 0.56 |
| は | 360 | 0.48 |
| と | 289 | 0.77 |
| で | 230 | 0.86 |
| も | 178 | 1.04 |
| な | 149 | 1.04 |
| いる | 137 | 1.00 |
| れる | 135 | 1.22 |
| から | 124 | 1.17 |
| だ | 118 | 1.16 |
| する | 116 | 1.24 |
| 僕 | 115 | 2.07 |
| 修理 | 97 | 3.58 |
| 板 | 94 | 1.29 |
| して | 90 | 1.31 |
| その | 90 | 1.44 |
| 事 | 89 | 1.75 |
| なる | 73 | 1.37 |
| シトロン | 73 | 5.09 |
| 下 | 73 | 1.38 |
| てる | 67 | 1.65 |
| よ | 66 | 1.48 |
| ゲーム | 63 | 2.86 |
| か | 59 | 1.46 |
| さ | 57 | 1.59 |
| し | 55 | 1.60 |
| 在る | 51 | 1.55 |
| と言う | 48 | 1.58 |
| 召喚獣 | 46 | 3.93 |
| ね | 46 | 1.64 |
| この | 45 | 1.58 |
| 進化 | 43 | 3.48 |
| ので | 42 | 1.80 |
| やる | 42 | 2.13 |
| 幾 | 40 | 2.12 |
| スキル | 39 | 2.40 |
| シェル | 39 | 4.33 |
| 言う | 37 | 1.56 |
| 熊 | 36 | 3.49 |
| モンスター | 36 | 2.62 |
| そう | 35 | 1.75 |
| 少し | 35 | 2.13 |
| 私 | 35 | 1.50 |
| ステータス | 34 | 2.82 |
| ルート | 34 | 3.51 |
| どうやら | 33 | 2.64 |
| スケルトン | 32 | 3.64 |
| 魔法 | 32 | 1.91 |
| 攻撃 | 32 | 2.34 |
| 僕たち | 32 | 3.28 |
| には | 32 | 1.57 |
| んだ | 32 | 1.80 |
| 達 | 32 | 1.88 |
| 様な | 31 | 1.80 |
| 佝僂 | 30 | 2.10 |
| こと | 29 | 1.30 |
| 町 | 29 | 2.83 |
| 人形 | 29 | 3.17 |
| 物 | 28 | 2.51 |
| ようだ | 27 | 2.24 |
| 思う | 27 | 1.61 |
| だが | 27 | 1.83 |
| 中 | 27 | 1.86 |
| 体力 | 26 | 3.19 |
| 聞く | 26 | 1.95 |
| そうだ | 26 | 2.18 |
| 使う | 26 | 2.10 |
| ため | 26 | 2.26 |
| 倒す | 25 | 2.70 |
| られる | 25 | 1.68 |
| って | 25 | 1.78 |
| でも | 24 | 1.70 |
| だった | 24 | 1.58 |
| 未だ | 24 | 2.14 |
| 昨日 | 24 | 2.87 |
| 手 | 24 | 1.97 |
| レベル | 24 | 2.66 |
| 樹 | 23 | 3.28 |
| すると | 23 | 2.35 |
| 素材 | 23 | 2.99 |
| ば | 23 | 1.60 |
| 今 | 23 | 1.97 |
| 時間 | 23 | 2.25 |
| 入る | 23 | 2.14 |
| をして | 22 | 2.06 |
| ながら | 22 | 1.91 |
| まで | 22 | 1.84 |
| これ | 21 | 2.15 |
| まぁ | 21 | 2.52 |
| へ | 21 | 1.95 |
| だろう | 21 | 1.78 |
| エリア | 21 | 3.49 |
| そして | 20 | 1.87 |
| さて | 20 | 2.78 |
| 北 | 20 | 1.89 |
| プレイヤー | 20 | 3.10 |
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