In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| 初 | 1 | 3.62 |
| 行けない | 1 | 4.06 |
| 紛れる | 1 | 4.45 |
| 速め | 1 | 5.04 |
| リアル | 1 | 3.72 |
| 仕返す | 1 | 6.19 |
| 出 | 1 | 2.33 |
| 是非 | 1 | 3.36 |
| 列 | 1 | 3.71 |
| と言う物 | 1 | 4.60 |
| 締めて | 1 | 4.34 |
| 要塞 | 1 | 3.59 |
| 肩身 | 1 | 5.03 |
| 鳥 | 1 | 3.14 |
| テロップ | 1 | 5.37 |
| 喋り | 1 | 3.80 |
| 足下 | 1 | 3.92 |
| 命令 | 1 | 3.05 |
| 胸 | 1 | 2.68 |
| それ迄 | 1 | 3.26 |
| 聞き | 1 | 3.08 |
| 結局 | 1 | 2.91 |
| 短所 | 1 | 4.80 |
| 是非とも | 1 | 3.92 |
| 数々 | 1 | 3.63 |
| ならば | 1 | 2.57 |
| 続けて | 1 | 2.85 |
| あっさり | 1 | 3.15 |
| これ位 | 1 | 3.58 |
| 躍り出る | 1 | 4.50 |
| 交流サイト | 1 | 6.89 |
| 軍事産業 | 1 | 6.20 |
| 裏技 | 1 | 4.79 |
| 辛い | 1 | 3.16 |
| 女王 | 1 | 3.17 |
| 二手 | 1 | 4.46 |
| 成長 | 1 | 3.04 |
| 比べ物にならない | 1 | 4.12 |
| 光を放つ | 1 | 4.32 |
| 苦々しい | 1 | 4.05 |
| 基準 | 1 | 3.71 |
| 組み合わせ | 1 | 3.68 |
| 覗き込む | 1 | 3.90 |
| 兄妹 | 1 | 3.80 |
| 起こる | 1 | 2.94 |
| 登場人物 | 1 | 4.18 |
| 重き | 1 | 4.70 |
| てく | 1 | 3.97 |
| 収まり | 1 | 4.23 |
| 瞬く間に | 1 | 3.83 |
| 何時になく | 1 | 4.31 |
| 付与 | 1 | 3.45 |
| 今だに | 1 | 3.86 |
| 決まり | 1 | 3.89 |
| 物珍しい | 1 | 4.36 |
| 弱い | 1 | 3.11 |
| 加賀 | 1 | 3.82 |
| 押し寄せる | 1 | 3.80 |
| 加えて | 1 | 3.46 |
| 褒める | 1 | 3.20 |
| 滅ぼす | 1 | 3.50 |
| 補正 | 1 | 3.78 |
| 砦 | 1 | 3.20 |
| 下がる | 1 | 3.19 |
| けども | 1 | 3.93 |
| 叫び | 1 | 3.32 |
| 大流行 | 1 | 5.27 |
| そうだね | 1 | 3.30 |
| のせいで | 1 | 3.33 |
| 駆け込む | 1 | 4.16 |
| 略 | 1 | 4.68 |
| 今夜 | 1 | 3.57 |
| たし | 1 | 3.84 |
| 求める | 1 | 3.21 |
| 毛並み | 1 | 4.16 |
| 邪魔 | 1 | 3.00 |
| 事件 | 1 | 3.20 |
| 減少 | 1 | 4.04 |
| そんな訳で | 1 | 3.69 |
| 例えば | 1 | 3.22 |
| 南京錠 | 1 | 5.33 |
| 情報交換 | 1 | 4.41 |
| 初めは | 1 | 3.67 |
| 飛び出し | 1 | 3.42 |
| 網子 | 1 | 4.59 |
| 打つ | 1 | 3.38 |
| 出来上がる | 1 | 3.64 |
| 恃む | 1 | 4.92 |
| 急に | 1 | 3.14 |
| 上す | 1 | 3.95 |
| 助け | 1 | 3.10 |
| 都 | 1 | 3.29 |
| 抜く | 1 | 3.09 |
| 余りに | 1 | 3.33 |
| 阻む | 1 | 3.76 |
| ようやく | 1 | 2.82 |
| スイッチ | 1 | 3.98 |
| 腹 | 1 | 3.05 |
| 随時 | 1 | 4.60 |
| 時間の問題 | 1 | 4.12 |
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