Summon Chronicle Online

Summon Chronicle Online

目玉焼き

In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.

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Statistics

Chapters 14
Reading Time
29 min
Words 16,265
Sentences 1,453
Characters 32,111
Unique Words 2,984
1-Occurrence Words
1,525
Unique Kanji 1,112
1-Occurrence Kanji
263
Avg Word Difficulty 2.14
Avg Sentence Length 11.2

Word List (2,984 words)

WordFrequencyDifficulty
卒業13.55
崩落14.19
待った13.67
13.36
首元14.06
切れない13.53
切角13.20
反射13.76
隠す13.08
未だに13.45
買い取る13.91
確か12.92
僕達13.61
13.55
就寝14.30
ふう13.64
せめて13.31
フィールド13.70
佇む13.81
ワクワク14.10
雷撃13.92
民間14.38
苦悶14.16
駄目元15.07
12.86
こいつら13.37
及ぶ13.48
鉈目14.24
対戦13.82
停まる14.45
四人13.29
美人13.43
非常に12.99
握り13.58
残った13.31
子達13.90
悪友14.89
でもある12.97
13.79
得手不得手15.20
そこまで12.73
驚愕13.40
網子14.59
13.62
ええと13.61
面倒くさい13.66
と言えば13.04
見つかる13.09
早見15.42
様子を見る13.98
スイッチ13.98
大量生産14.59
達し13.97
突っ込む13.15
言い終わる14.50
劈く14.62
強制的13.82
怖い12.81
整った13.72
佐賀13.23
何なの13.66
一方的13.57
確信13.21
選ぶ12.84
無事に13.37
ふむ13.03
劣る13.59
ターゲット14.10
急に13.14
男勝り15.12
13.86
13.10
引っかかり14.60
幼芽13.74
担い13.71
嗄れる14.58
結局12.91
軍団13.66
どちらにせよ14.08
ては12.43
逃れる13.70
冒険13.54
そんな訳で13.69
煮詰める14.83
やり13.43
預ける13.74
次々に13.79
栄え14.57
バタン14.76
いけない12.71
13.20
主な13.97
鵝毛13.85
一斉に13.36
多岐にわたる15.22
ノンプレイヤーキャラクター15.54
ラッシュ14.41
断片的14.63
守る12.66
構う13.29

Showing 1501 - 1600 of 2,984 words