Summon Chronicle Online

Summon Chronicle Online

目玉焼き

In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.

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Statistics

Chapters 14
Reading Time
29 min
Words 16,265
Sentences 1,453
Characters 32,111
Unique Words 2,984
1-Occurrence Words
1,525
Unique Kanji 1,112
1-Occurrence Kanji
263
Avg Word Difficulty 2.14
Avg Sentence Length 11.2

Word List (2,984 words)

WordFrequencyDifficulty
13.79
タッチ14.49
拘束13.37
13.06
無事に13.37
切らす14.11
運営13.53
構える13.27
待機13.37
今一13.88
翌日13.38
ほほう14.25
利く13.59
悪友14.89
光を放つ14.32
長め14.36
差し込む13.84
12.11
万人14.09
迷う13.30
ないか12.68
通う13.42
所謂13.49
手を貸す14.58
手を伸ばす13.83
まじ14.25
全面14.45
目当て13.87
特別13.12
印象13.24
パッシブ14.67
貸し13.38
13.16
跳ね13.85
裏技14.79
秘める13.75
見極める14.09
褒める13.20
そんな訳で13.69
目を瞑る14.53
労い14.32
やるじゃないか15.01
譲り受け15.33
仕方13.31
との事13.24
予想以上13.93
初めまして13.73
南京錠15.33
打ち抜く14.58
携帯13.79
何時もより13.79
あれだけ13.46
4013.81
上す13.95
同級生14.13
補足13.96
伊和13.96
断つ14.07
偉く14.20
ずっと12.68
一通り13.70
誘導13.59
今も13.35
ヒットアンドアウェイ15.41
くるん14.01
固定13.52
優先的14.42
豪華13.71
恐らくは13.44
現在12.87
クリティカルヒット15.12
付く12.78
微力ながら15.04
教訓14.54
飛び13.52
そっくり13.72
13.00
打つ13.38
小人14.07
無いと13.66
その辺り13.44
平均13.96
リング14.00
うねる14.56
進行13.82
淡い13.61
起こる12.94
苦々しい14.05
繰り広げる13.72
振り向く13.32
女性らしい14.61
紙一重14.33
がな13.14
常に13.18
ついつい14.02
新た13.00
割る13.54
遠のく14.38
取り除く14.04
町中14.30

Showing 1601 - 1700 of 2,984 words