In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| そして | 20 | 1.87 |
| しまう | 19 | 2.03 |
| 二人 | 19 | 2.19 |
| では | 19 | 1.75 |
| クエスト | 19 | 3.39 |
| アイテム | 19 | 2.88 |
| 確認 | 19 | 2.44 |
| スライム | 19 | 3.32 |
| 良い | 19 | 2.17 |
| 全て | 19 | 2.32 |
| 向かう | 18 | 2.31 |
| 世界 | 18 | 2.18 |
| ない | 18 | 1.61 |
| 言葉 | 18 | 1.96 |
| 終わる | 18 | 2.44 |
| 姿 | 18 | 2.21 |
| 俺 | 18 | 1.41 |
| 力 | 18 | 2.15 |
| 饅頭 | 17 | 4.31 |
| として | 17 | 1.89 |
| 一緒に | 17 | 2.46 |
| あの | 17 | 2.00 |
| 実装 | 17 | 4.59 |
| 2 | 17 | 2.65 |
| 声 | 17 | 2.02 |
| さん | 17 | 1.77 |
| よう | 17 | 2.31 |
| けど | 17 | 1.79 |
| たり | 17 | 2.26 |
| 丈 | 17 | 1.71 |
| 次 | 16 | 2.53 |
| 回復 | 16 | 2.68 |
| 再び | 16 | 2.75 |
| 分け | 16 | 2.31 |
| のか | 16 | 1.74 |
| ここ | 16 | 2.11 |
| 同時に | 16 | 2.65 |
| 遊ぶ | 16 | 3.13 |
| 放つ | 16 | 2.58 |
| 大きな | 15 | 2.50 |
| 今日 | 15 | 2.61 |
| 余り | 15 | 2.47 |
| 俊敏 | 15 | 4.05 |
| 彼女 | 15 | 1.98 |
| 高い | 15 | 2.51 |
| 新 | 15 | 3.32 |
| 場所 | 15 | 2.27 |
| くれる | 15 | 1.97 |
| これは | 15 | 2.28 |
| とは | 15 | 1.95 |
| 無い | 15 | 2.25 |
| 爪 | 15 | 3.21 |
| 魔力 | 15 | 2.17 |
| 大きく | 15 | 2.61 |
| 見 | 14 | 1.96 |
| 準備 | 14 | 2.67 |
| 先ずは | 14 | 2.86 |
| 様に | 14 | 1.76 |
| 森 | 14 | 2.48 |
| 先ほど | 14 | 2.88 |
| 行く | 14 | 1.99 |
| らしい | 14 | 2.54 |
| よし | 14 | 2.94 |
| 出切る | 14 | 2.24 |
| そんな | 14 | 1.84 |
| それじゃあ | 14 | 3.25 |
| 設定 | 14 | 3.32 |
| 持つ | 13 | 2.02 |
| 戦闘 | 13 | 2.51 |
| 狼 | 13 | 3.02 |
| 光 | 13 | 2.41 |
| 君 | 13 | 2.19 |
| 話 | 13 | 1.96 |
| 目の前 | 13 | 2.63 |
| にも | 13 | 2.03 |
| 約束 | 13 | 3.02 |
| 作る | 13 | 2.24 |
| 矢 | 13 | 2.93 |
| 足 | 13 | 2.57 |
| それに | 13 | 2.23 |
| 前に | 13 | 2.25 |
| 確かに | 13 | 2.39 |
| 目 | 13 | 1.99 |
| 出し | 13 | 2.32 |
| システム | 13 | 3.51 |
| 皆 | 13 | 2.30 |
| 攻撃力 | 13 | 3.62 |
| 坑道 | 13 | 4.06 |
| 楽しい | 12 | 2.76 |
| 教え | 12 | 2.64 |
| これから | 12 | 2.69 |
| 今まで | 12 | 2.69 |
| せ | 12 | 2.05 |
| 開く | 12 | 2.63 |
| そう言う | 12 | 2.36 |
| 召喚 | 12 | 2.63 |
| 方 | 12 | 1.96 |
| んで | 12 | 3.13 |
| 通路 | 12 | 3.23 |
| 歩く | 12 | 2.65 |
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