Summon Chronicle Online

Summon Chronicle Online

目玉焼き

In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.

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Statistics

Chapters 14
Reading Time
29 min
Words 16,265
Sentences 1,453
Characters 32,111
Unique Words 2,984
1-Occurrence Words
1,525
Unique Kanji 1,112
1-Occurrence Kanji
263
Avg Word Difficulty 2.14
Avg Sentence Length 11.2

Word List (2,984 words)

WordFrequencyDifficulty
お勧め13.98
溢れ出る14.59
実際は13.72
だからこそ12.92
八つ12.93
遅れる13.60
事が無い14.25
確信13.21
燃やす13.64
浮かぶ12.94
頼もしい13.76
4013.81
構える13.27
ばっちい14.68
ビンゴ14.94
情勢14.08
ふう13.64
としても12.63
そこから13.10
単調14.45
13.53
オーケー14.54
スルー13.79
得手不得手15.20
ひしゃげる14.64
首元14.06
真っ直ぐ13.17
感嘆13.80
中たる14.21
形成13.72
社会人14.51
やら12.96
明ける14.20
行う12.53
13.60
手相13.52
撃たれる15.01
押して13.73
涙ながら14.70
抱きとめる14.70
注ぎ込む14.06
こう言った13.58
取っ13.00
矢場13.87
優先的14.42
形状13.62
持ち前14.60
映る13.35
不安12.89
走り13.44
のせいで13.33
たし13.84
補足13.96
第一13.13
13.75
こうして12.83
拘束13.37
ないか12.68
おける13.97
例えば13.22
収穫13.65
本格的13.66
行方不明13.96
ジト目14.12
誠にありがとうございます14.77
箇所13.76
物の13.83
13.33
付与13.45
12.98
心をこめて15.85
這い出る15.21
ならば12.57
ご馳走さま14.62
歓迎13.56
南京錠15.33
長所14.41
12.68
定め13.97
休める14.08
厳しい13.06
砕ける14.19
痛感14.32
伝染る15.00
あれから13.70
13.29
四人13.29
記す13.70
手を伸ばす13.83
機械13.62
悩む13.16
活動13.19
引きずり14.25
紛れる14.45
ご無沙汰14.40
わざと13.56
戦果13.96
歌声14.18
言葉に甘える15.56
ミミズ14.57

Showing 2101 - 2200 of 2,984 words