In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| こんな風に | 4 | 3.80 |
| 移動 | 4 | 2.67 |
| 期待 | 4 | 2.90 |
| 得 | 4 | 2.96 |
| その為 | 4 | 2.87 |
| 誘う | 4 | 3.11 |
| 新規 | 4 | 4.20 |
| 少ない | 4 | 2.78 |
| 手作り | 4 | 4.15 |
| 破る | 4 | 3.43 |
| ばかり | 4 | 2.53 |
| 綺麗 | 4 | 2.92 |
| このまま | 4 | 2.79 |
| 書く | 4 | 2.69 |
| 珍しい | 4 | 2.91 |
| に従い | 4 | 3.80 |
| 呟く | 4 | 2.77 |
| みたいな | 4 | 2.70 |
| 瞬間 | 5 | 2.61 |
| ロック | 5 | 3.59 |
| 狩り | 5 | 3.18 |
| 解放 | 5 | 3.11 |
| やろう | 5 | 3.16 |
| 打ち荷 | 5 | 3.13 |
| 流石に | 5 | 2.63 |
| 削れる | 5 | 4.31 |
| 用 | 5 | 2.75 |
| 哭く | 5 | 2.05 |
| 立つ | 5 | 2.58 |
| 正式 | 5 | 3.46 |
| へと | 5 | 2.14 |
| 事が出来る | 5 | 3.66 |
| 間 | 5 | 2.43 |
| 4 | 5 | 2.93 |
| 終わり | 5 | 3.06 |
| 分かる | 5 | 2.00 |
| 竟に | 5 | 3.29 |
| 変え | 5 | 3.14 |
| 大きい | 5 | 2.90 |
| 九 | 5 | 2.87 |
| 凄く | 5 | 3.11 |
| 広がる | 5 | 3.00 |
| やっと | 5 | 3.21 |
| 殿 | 5 | 2.18 |
| 変わる | 5 | 2.75 |
| プレイ | 5 | 3.85 |
| 進んで | 5 | 3.07 |
| 頼む | 5 | 2.70 |
| 幾ど | 5 | 2.84 |
| 武器 | 5 | 2.61 |
| 割り振る | 5 | 4.28 |
| 幼馴染み | 5 | 4.33 |
| すれば | 5 | 2.59 |
| 必要 | 5 | 2.28 |
| どんな | 5 | 2.69 |
| 駆け寄る | 5 | 3.41 |
| 欲しい | 5 | 2.46 |
| 慌てる | 5 | 2.84 |
| 片付け | 5 | 3.60 |
| ログイン | 5 | 3.97 |
| お兄ちゃん | 5 | 3.29 |
| 空間 | 5 | 2.91 |
| 襲いかかる | 5 | 3.59 |
| タイトル | 5 | 3.97 |
| やはり | 5 | 2.55 |
| 山脈 | 5 | 3.71 |
| しっかり | 5 | 2.79 |
| その中 | 5 | 3.17 |
| 能力値 | 5 | 4.21 |
| 同じよう | 5 | 3.06 |
| 連携 | 5 | 3.36 |
| シェルター | 5 | 4.57 |
| 喚ぶ | 5 | 4.61 |
| 魅力 | 5 | 3.70 |
| 方針 | 5 | 3.57 |
| 隙 | 5 | 3.12 |
| とする | 5 | 2.60 |
| とは言え | 5 | 2.60 |
| その時 | 5 | 2.75 |
| 最も | 5 | 3.10 |
| 詰まり | 5 | 2.59 |
| 奥 | 5 | 2.86 |
| 奴 | 5 | 2.57 |
| 空 | 5 | 2.69 |
| と言い | 5 | 2.96 |
| 笑う | 5 | 2.45 |
| としては | 5 | 2.66 |
| 以降 | 5 | 3.32 |
| 感覚 | 5 | 2.95 |
| 説明 | 5 | 2.63 |
| なの | 5 | 2.22 |
| 6 | 5 | 3.14 |
| 進む | 5 | 2.84 |
| 二つ | 5 | 3.04 |
| 押す | 5 | 3.40 |
| 出る | 5 | 2.34 |
| 恐らく | 5 | 2.72 |
| 内 | 5 | 2.69 |
| 扉 | 5 | 2.66 |
| 所で | 5 | 3.30 |
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