In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| 火力 | 5 | 3.75 |
| 必要 | 5 | 2.28 |
| なの | 5 | 2.22 |
| 因に | 5 | 2.87 |
| 運 | 5 | 3.55 |
| 能力値 | 5 | 4.21 |
| 削れる | 5 | 4.31 |
| 駆け寄る | 5 | 3.41 |
| 最も | 5 | 3.10 |
| 4 | 5 | 2.93 |
| 片付け | 5 | 3.60 |
| 事が出来る | 5 | 3.66 |
| いい | 5 | 2.05 |
| 挙げて | 5 | 3.30 |
| 唐名 | 5 | 2.55 |
| 幼馴染み | 5 | 4.33 |
| 同じ | 6 | 2.31 |
| 早速 | 6 | 3.13 |
| 実際に | 6 | 2.99 |
| そんなに | 6 | 2.88 |
| お疲れ | 6 | 3.93 |
| 一ヶ月 | 6 | 3.76 |
| ここに | 6 | 2.60 |
| 表示 | 6 | 3.45 |
| 姉さん | 6 | 3.39 |
| 更に | 6 | 2.42 |
| あっ | 6 | 1.98 |
| 三次 | 6 | 5.18 |
| 初心者 | 6 | 3.76 |
| 広間 | 6 | 3.65 |
| ぜ | 6 | 2.66 |
| 完全 | 6 | 2.65 |
| 姑く | 6 | 2.89 |
| あれ | 6 | 2.23 |
| 道 | 6 | 2.74 |
| 基本的に | 6 | 3.18 |
| 出来 | 6 | 2.54 |
| 難しい | 6 | 2.74 |
| 幾つか | 6 | 3.13 |
| 鶴嘴 | 6 | 4.96 |
| 防御 | 6 | 3.09 |
| 人 | 6 | 1.87 |
| 様子 | 6 | 2.34 |
| 新しく | 6 | 3.70 |
| 考える | 6 | 2.30 |
| 為に | 6 | 2.22 |
| 其れと | 6 | 2.92 |
| なり | 6 | 2.48 |
| 存在 | 6 | 2.32 |
| 夕食 | 6 | 3.39 |
| ゆっくり | 6 | 2.72 |
| とても | 6 | 2.67 |
| 頷き | 6 | 3.24 |
| もう | 6 | 2.11 |
| 昔 | 6 | 2.93 |
| 懸 | 6 | 2.62 |
| お | 6 | 2.11 |
| 骨 | 6 | 3.21 |
| 全く | 6 | 2.49 |
| 楽しみ | 6 | 3.11 |
| 卵 | 6 | 3.41 |
| 数 | 6 | 2.61 |
| 着く | 6 | 3.05 |
| 気がする | 6 | 2.98 |
| 些し | 6 | 3.99 |
| 肩 | 6 | 2.70 |
| 直ぐに | 6 | 2.43 |
| 見回す | 6 | 3.29 |
| 通り | 6 | 2.74 |
| 後ろ | 6 | 2.63 |
| いや | 6 | 2.14 |
| 貰う | 6 | 2.51 |
| ちゃんと | 6 | 2.69 |
| 急所 | 6 | 4.01 |
| かなり | 6 | 2.54 |
| 終える | 6 | 2.86 |
| 育成 | 6 | 3.90 |
| 作戦 | 6 | 3.04 |
| そろそろ | 6 | 2.88 |
| 等 | 6 | 2.72 |
| 覚える | 6 | 3.07 |
| 一つ | 6 | 2.53 |
| しか | 6 | 2.33 |
| 遅刻 | 6 | 4.34 |
| 予定 | 6 | 2.83 |
| 振る | 6 | 2.80 |
| 仮想世界 | 6 | 5.01 |
| 見事 | 6 | 3.20 |
| 消費 | 6 | 3.31 |
| それは | 6 | 1.95 |
| かも知れない | 6 | 2.21 |
| 採取 | 6 | 3.58 |
| 視界 | 6 | 2.97 |
| なんて | 6 | 2.13 |
| 見せる | 6 | 2.38 |
| 丁 | 6 | 2.44 |
| サービス | 6 | 3.92 |
| 囲む | 7 | 3.17 |
| 二次 | 7 | 4.68 |
| 効果 | 7 | 2.77 |
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