In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| 美人 | 1 | 3.43 |
| 本人 | 1 | 2.96 |
| 嫌 | 1 | 2.74 |
| 熱中 | 1 | 4.47 |
| 併せて | 1 | 3.96 |
| と言う事は | 1 | 4.23 |
| ノンプレイヤーキャラクター | 1 | 5.54 |
| 一人で | 1 | 2.92 |
| 細め | 1 | 3.57 |
| 些々 | 1 | 4.48 |
| 拭う | 1 | 3.60 |
| 予備 | 1 | 3.73 |
| 躍り | 1 | 5.25 |
| 愛くるしい | 1 | 4.65 |
| 活動 | 1 | 3.19 |
| 締まらない | 1 | 4.91 |
| 頼もしい | 1 | 3.76 |
| 都 | 1 | 3.29 |
| 数年 | 1 | 3.75 |
| 杳として | 1 | 4.62 |
| 困った | 1 | 3.27 |
| 褒める | 1 | 3.20 |
| テスト | 1 | 3.77 |
| 停まる | 1 | 4.45 |
| 例外 | 1 | 3.62 |
| 調 | 1 | 4.52 |
| 入り | 1 | 3.18 |
| 熱い | 1 | 3.28 |
| 電子的 | 1 | 5.71 |
| 削り | 1 | 4.04 |
| 半日 | 1 | 3.90 |
| 中でも | 1 | 3.22 |
| 一列 | 1 | 4.45 |
| テーブル | 1 | 3.02 |
| なのに | 1 | 2.74 |
| 穿つ | 1 | 4.10 |
| 遅れる | 1 | 3.60 |
| 上限 | 1 | 4.22 |
| 崩れ | 1 | 3.56 |
| に備えて | 1 | 3.91 |
| 消え去る | 1 | 3.85 |
| 遅れ | 1 | 3.37 |
| 白い | 1 | 2.82 |
| 現時点 | 1 | 3.85 |
| 働く | 1 | 3.07 |
| 叫び | 1 | 3.32 |
| 分かれ道 | 1 | 4.65 |
| 早見 | 1 | 5.42 |
| とすると | 1 | 3.56 |
| あの人 | 1 | 3.29 |
| ウィンク | 1 | 4.57 |
| 14 | 1 | 3.70 |
| 二手 | 1 | 4.46 |
| 世話 | 1 | 3.45 |
| 散り散り | 1 | 4.60 |
| 僕達 | 1 | 3.61 |
| 少ししたら | 1 | 5.19 |
| 仕方が無い | 1 | 4.08 |
| 乗る | 1 | 2.77 |
| 寸前 | 1 | 3.62 |
| 首元 | 1 | 4.06 |
| 参照 | 1 | 4.37 |
| 一軒 | 1 | 4.39 |
| 自体 | 1 | 3.10 |
| 氷 | 1 | 2.98 |
| 苦悶 | 1 | 4.16 |
| バウンド | 1 | 4.81 |
| 付与 | 1 | 3.45 |
| 式 | 1 | 3.25 |
| 気持ち良い | 1 | 4.32 |
| 日 | 1 | 2.53 |
| 朝臣 | 1 | 5.08 |
| ほらほら | 1 | 4.35 |
| 寂しい | 1 | 3.33 |
| 緊迫感 | 1 | 4.84 |
| 破れ | 1 | 4.25 |
| 何から何まで | 1 | 4.63 |
| 怯える | 1 | 3.71 |
| 頑張ろう | 1 | 4.05 |
| 餓鬼 | 1 | 4.06 |
| 秘める | 1 | 3.75 |
| 止む | 1 | 3.86 |
| 名字 | 1 | 4.50 |
| 対戦 | 1 | 3.82 |
| 子達 | 1 | 3.90 |
| 何個 | 1 | 4.40 |
| 入れ替える | 1 | 4.40 |
| 優秀 | 1 | 3.23 |
| 納得がいく | 1 | 4.60 |
| 支援 | 1 | 3.43 |
| 頭に入れる | 1 | 6.16 |
| 相談 | 1 | 3.14 |
| そこから | 1 | 3.10 |
| 脱炭 | 1 | 3.01 |
| アクションゲーム | 1 | 5.64 |
| 今も | 1 | 3.35 |
| お呼び | 1 | 3.71 |
| 得手不得手 | 1 | 5.20 |
| 古都 | 1 | 4.50 |
| 紙一重 | 1 | 4.33 |
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