In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| 雰囲気 | 8 | 2.89 |
| 銀 | 8 | 3.11 |
| 私たち | 9 | 2.76 |
| 近く | 9 | 2.69 |
| 一撃 | 9 | 2.89 |
| 大分 | 9 | 3.28 |
| その儘 | 9 | 2.51 |
| 刺刀 | 9 | 3.16 |
| 一気に | 9 | 2.98 |
| 画面 | 9 | 3.68 |
| 見る | 9 | 2.00 |
| フル | 9 | 4.39 |
| 剔 | 9 | 2.60 |
| レベル上げ | 9 | 4.22 |
| 眺め | 9 | 3.05 |
| マイカ | 9 | 4.86 |
| 見つける | 9 | 2.80 |
| 何か | 9 | 2.12 |
| それで | 9 | 2.44 |
| 他地 | 9 | 1.90 |
| 庭内 | 9 | 2.27 |
| と共に | 9 | 2.60 |
| 何 | 9 | 2.09 |
| 敵 | 9 | 2.44 |
| 合流 | 9 | 3.35 |
| 相手 | 9 | 2.18 |
| のだ | 9 | 1.65 |
| 始める | 9 | 2.48 |
| 現実 | 9 | 3.06 |
| 妹 | 9 | 2.85 |
| 思わず | 9 | 2.73 |
| 強力 | 9 | 3.21 |
| バースト | 9 | 4.37 |
| によって | 9 | 2.54 |
| 入れる | 9 | 2.73 |
| 動き | 9 | 2.57 |
| 大規模 | 9 | 3.59 |
| 強い | 9 | 2.36 |
| ストーリー | 9 | 4.13 |
| 系 | 9 | 2.92 |
| こちら | 9 | 2.29 |
| 時 | 9 | 2.26 |
| 鉱山 | 9 | 3.72 |
| パーティ | 10 | 3.10 |
| について | 10 | 2.42 |
| また | 10 | 2.19 |
| なら | 10 | 2.00 |
| 来る | 10 | 2.08 |
| 音 | 10 | 2.39 |
| ポイント | 10 | 3.09 |
| より | 10 | 2.31 |
| 地面 | 10 | 2.67 |
| です | 10 | 1.71 |
| 已に | 10 | 2.85 |
| 抜ける | 10 | 3.26 |
| 今日は | 10 | 2.66 |
| 後 | 10 | 2.36 |
| しまった | 11 | 2.19 |
| や | 11 | 1.75 |
| 装備 | 11 | 2.88 |
| 他 | 11 | 2.34 |
| 自分 | 11 | 1.91 |
| 開始 | 11 | 3.07 |
| だから | 11 | 1.99 |
| かな | 11 | 2.42 |
| 先に | 11 | 2.69 |
| 歩度 | 11 | 2.23 |
| 新しい | 11 | 2.99 |
| それを | 11 | 2.10 |
| ボス | 11 | 3.34 |
| んです | 11 | 2.32 |
| 特殊 | 11 | 3.22 |
| なんだ | 11 | 2.26 |
| ダメージ | 11 | 3.08 |
| 結構 | 11 | 2.82 |
| 加護 | 11 | 3.17 |
| 気 | 11 | 2.13 |
| 最初 | 11 | 2.54 |
| 開く | 12 | 2.63 |
| 教え | 12 | 2.64 |
| 名前 | 12 | 2.51 |
| 帰る | 12 | 2.52 |
| 歩く | 12 | 2.65 |
| 障壁 | 12 | 3.46 |
| 時に | 12 | 2.57 |
| んで | 12 | 3.13 |
| これから | 12 | 2.69 |
| 楽しい | 12 | 2.76 |
| 今まで | 12 | 2.69 |
| せ | 12 | 2.05 |
| 通路 | 12 | 3.23 |
| そう言う | 12 | 2.36 |
| 方 | 12 | 1.96 |
| 出来る | 12 | 2.15 |
| 召喚 | 12 | 2.63 |
| 明日 | 12 | 2.80 |
| 光 | 13 | 2.41 |
| 矢 | 13 | 2.93 |
| 攻撃力 | 13 | 3.62 |
| 持つ | 13 | 2.02 |
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