Summon Chronicle Online

Summon Chronicle Online

目玉焼き

In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.

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Statistics

Chapters 14
Reading Time
29 min
Words 16,265
Sentences 1,453
Characters 32,111
Unique Words 2,984
1-Occurrence Words
1,525
Unique Kanji 1,112
1-Occurrence Kanji
263
Avg Word Difficulty 2.14
Avg Sentence Length 11.2

Word List (2,984 words)

WordFrequencyDifficulty
担い13.71
肩身15.03
折れる13.58
お待たせしました13.96
久しぶりに13.56
4013.81
落ちる12.99
異議14.38
打つ13.38
1ヶ月14.46
身の丈14.38
強大13.66
情勢14.08
余りにも13.24
守る12.66
困る12.85
退屈13.79
反射13.76
貫く13.25
都合が良い14.52
13.69
13.46
通う13.42
出来上がる13.64
お世辞14.48
網子14.59
観察13.29
12.86
そんな訳で13.69
赤髪14.15
大群14.20
破れ14.25
タイプ13.22
瞑る13.85
ほんの13.64
出迎える14.00
いずれ13.42
やら12.96
キリがない14.72
譲り受け15.33
シュール14.48
入力14.40
迸る14.15
試し13.38
そう言った13.01
13.20
確信13.21
13.33
家内14.35
よーし14.14
13.79
若しか14.45
迷う13.30
飛び13.52
五倍14.63
ばかりに13.19
気持ち12.61
ウィンク14.57
続けて12.85
粒子13.87
強か14.49
女子13.33
採れる14.11
走り13.44
ゼリー14.45
この様に13.80
脇腹13.94
締めて14.34
席に着く14.48
引き13.23
と言うのも13.18
無事に13.37
確か12.92
諦め13.28
若しかして13.01
運営13.53
位記13.79
目をこらす15.76
低下13.67
杳として14.62
理解12.49
塡まる14.18
重低音14.88
こりゃ又15.18
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