In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| 無課金 | 1 | 5.97 |
| 偉そう | 1 | 3.84 |
| 高 | 1 | 3.14 |
| はっと | 1 | 3.91 |
| 一つ目 | 1 | 4.09 |
| という所 | 1 | 3.65 |
| 装置 | 1 | 3.56 |
| でもない | 1 | 2.85 |
| 基準 | 1 | 3.71 |
| 通り過ぎる | 1 | 3.65 |
| なよ | 1 | 3.13 |
| 売店 | 1 | 4.72 |
| そっち | 1 | 3.10 |
| 小さな | 1 | 2.71 |
| 二手 | 1 | 4.46 |
| 纏い | 1 | 3.96 |
| 明察 | 1 | 5.05 |
| 適当 | 1 | 3.17 |
| 打ち抜く | 1 | 4.58 |
| お願い | 1 | 2.92 |
| 以って | 1 | 3.74 |
| 中腹 | 1 | 4.54 |
| どう見ても | 1 | 3.66 |
| 得意げ | 1 | 4.14 |
| 到着 | 1 | 3.05 |
| 初めは | 1 | 3.67 |
| 年 | 1 | 2.64 |
| 鵝毛 | 1 | 3.85 |
| ぎゅっと | 1 | 3.79 |
| 佐賀 | 1 | 3.23 |
| 譲り受け | 1 | 5.33 |
| あんな | 1 | 2.93 |
| 聞き込み | 1 | 4.60 |
| 励ます | 1 | 4.23 |
| ですら | 1 | 3.29 |
| 眺める | 1 | 3.46 |
| 急に | 1 | 3.14 |
| 元気づける | 1 | 4.95 |
| したり顔 | 1 | 4.84 |
| 歪める | 1 | 3.66 |
| 覗き込む | 1 | 3.90 |
| 尻目 | 1 | 4.17 |
| 早 | 1 | 3.69 |
| 待ち | 1 | 3.69 |
| 野中 | 1 | 3.48 |
| 配信 | 1 | 4.47 |
| 寧 | 1 | 2.86 |
| 怖い | 1 | 2.81 |
| その事 | 1 | 3.14 |
| 確信 | 1 | 3.21 |
| 重低音 | 1 | 4.88 |
| パワー | 1 | 3.68 |
| 数多 | 1 | 3.88 |
| 重視 | 1 | 3.78 |
| 一歩 | 1 | 3.21 |
| 男性 | 1 | 3.02 |
| ですから | 1 | 2.87 |
| 分の1 | 1 | 4.66 |
| 王道 | 1 | 4.45 |
| 取っ | 1 | 3.00 |
| 対戦 | 1 | 3.82 |
| 浮かぶ | 1 | 2.94 |
| 等しい | 1 | 3.70 |
| ばっかり | 1 | 3.54 |
| しとく | 1 | 4.47 |
| 早めに | 1 | 3.70 |
| もので | 1 | 2.67 |
| 丁度 | 1 | 3.59 |
| 知れ渡る | 1 | 4.22 |
| ないと | 1 | 3.06 |
| 首を傾げる | 1 | 3.48 |
| ばかりに | 1 | 3.19 |
| でもある | 1 | 2.97 |
| 無きゃ | 1 | 3.95 |
| 詳細 | 1 | 3.48 |
| 来い | 1 | 3.52 |
| 僻 | 1 | 4.92 |
| 構う | 1 | 3.29 |
| 溶ける | 1 | 3.59 |
| 離す | 1 | 3.22 |
| 神話 | 1 | 3.86 |
| 役割 | 1 | 3.43 |
| ま | 1 | 2.85 |
| 収まり | 1 | 4.23 |
| 注意 | 1 | 3.10 |
| 分ける | 1 | 3.85 |
| 屋外 | 1 | 4.41 |
| 出ていく | 1 | 3.96 |
| 辛い | 1 | 3.16 |
| 構える | 1 | 3.27 |
| からっきし | 1 | 5.03 |
| 残った | 1 | 3.31 |
| お呼び | 1 | 3.71 |
| 鳴き声 | 1 | 3.63 |
| スルー | 1 | 3.79 |
| 登場人物 | 1 | 4.18 |
| 両親 | 1 | 3.20 |
| その都度 | 1 | 4.45 |
| 布団 | 1 | 3.68 |
| 後を追う | 1 | 4.30 |
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