In an era when VR technology was established, immersive games quickly penetrated the civilian population. While action games that best showcased the appeal of VR technology became popular, an obscure company announced an unconventional title. It was a game that almost eliminated the player's own action elements, instead allowing them to traverse the world freely and uninhibitedly using the power of summoned creatures they had raised. The game's popularity expanded rapidly, and everyone became absorbed in it. The story then begins when the developers announce the implementation of the game's first large-scale quest.
| Word | Frequency | Difficulty |
|---|---|---|
| と言い | 5 | 2.96 |
| 打ち荷 | 5 | 3.13 |
| 同じよう | 5 | 3.06 |
| 火力 | 5 | 3.75 |
| 慌てる | 5 | 2.84 |
| 6 | 5 | 3.14 |
| とは言え | 5 | 2.60 |
| 何度も | 5 | 2.93 |
| とする | 5 | 2.60 |
| プレイ | 5 | 3.85 |
| 魅力 | 5 | 3.70 |
| 欲しい | 5 | 2.46 |
| ロック | 5 | 3.59 |
| その中 | 5 | 3.17 |
| すれば | 5 | 2.59 |
| 扉 | 5 | 2.66 |
| 二つ | 5 | 3.04 |
| 運 | 5 | 3.55 |
| かけ声 | 5 | 4.95 |
| 連携 | 5 | 3.36 |
| 所で | 5 | 3.30 |
| 竟に | 5 | 3.29 |
| 武器 | 5 | 2.61 |
| 立つ | 5 | 2.58 |
| 終わり | 5 | 3.06 |
| 因に | 5 | 2.87 |
| その時 | 5 | 2.75 |
| 割り振る | 5 | 4.28 |
| 受け | 5 | 2.61 |
| 感覚 | 5 | 2.95 |
| 笑う | 5 | 2.45 |
| 削れる | 5 | 4.31 |
| やはり | 5 | 2.55 |
| 分かる | 5 | 2.00 |
| 内 | 5 | 2.69 |
| お兄ちゃん | 5 | 3.29 |
| 出る | 5 | 2.34 |
| 奴 | 5 | 2.57 |
| 襲いかかる | 5 | 3.59 |
| 押す | 5 | 3.40 |
| 奥 | 5 | 2.86 |
| 殿 | 5 | 2.18 |
| ちゃう | 5 | 2.74 |
| 挙げて | 5 | 3.30 |
| 進む | 5 | 2.84 |
| 駆け寄る | 5 | 3.41 |
| 方針 | 5 | 3.57 |
| タイトル | 5 | 3.97 |
| 片付け | 5 | 3.60 |
| 空 | 5 | 2.69 |
| いい | 5 | 2.05 |
| 事が出来る | 5 | 3.66 |
| 九 | 5 | 2.87 |
| 凄く | 5 | 3.11 |
| 最も | 5 | 3.10 |
| 恐らく | 5 | 2.72 |
| へと | 5 | 2.14 |
| 空間 | 5 | 2.91 |
| 間 | 5 | 2.43 |
| 変わる | 5 | 2.75 |
| 増える | 5 | 2.87 |
| 以降 | 5 | 3.32 |
| としては | 5 | 2.66 |
| 大きい | 5 | 2.90 |
| 説明 | 5 | 2.63 |
| 喚ぶ | 5 | 4.61 |
| 丸で | 4 | 2.60 |
| 包む | 4 | 3.08 |
| 意識 | 4 | 2.77 |
| 商人 | 4 | 3.03 |
| 止め | 4 | 2.78 |
| さっさと | 4 | 3.12 |
| 理由 | 4 | 2.47 |
| 家 | 4 | 2.15 |
| 特に | 4 | 2.62 |
| 考え | 4 | 2.19 |
| 君たち | 4 | 3.51 |
| インターフェース | 4 | 5.53 |
| このまま | 4 | 2.79 |
| 選択 | 4 | 3.26 |
| 期待 | 4 | 2.90 |
| 使いどころ | 4 | 4.71 |
| とも | 4 | 2.37 |
| 鉱石 | 4 | 3.67 |
| 待つ | 4 | 2.41 |
| 大幅 | 4 | 3.84 |
| 声をかける | 4 | 3.47 |
| 叩く | 4 | 2.98 |
| 遅く | 4 | 3.46 |
| 別れ | 4 | 3.44 |
| 意見 | 4 | 3.05 |
| 寝坊 | 4 | 4.54 |
| ガイドブック | 4 | 5.46 |
| 徐々に | 4 | 3.30 |
| 殊に | 4 | 2.16 |
| 減る | 4 | 3.15 |
| 基本 | 4 | 3.31 |
| ダンジョン | 4 | 2.91 |
| こんな風に | 4 | 3.80 |
| 獣 | 4 | 2.86 |
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