A VRMMORPG "Eldorado Gate Online" equipped with the advanced calculation system IRIA—"废人" (burned-out players) like Rokuroota, Kiku, and a red dragon, summoned from the real world, face a death game that steals real-world "memories" and erases their existence. "Legian"—summoners called from the real world, "Illia"—NPC partners called by that name, the intentions of a game laden with "malice," and the "Demon King" that must be defeated—— In the world of "Eldorado Gate Online" where the mysteries of the game and the mysteries of reality cross and mysteries call forth more mysteries, the "PK player" ultra-villain protagonist Rokuroota and his "partner Illia" super-unfortunate heroine tutorial dash through. ——"Retired Deity and Goddess Lv1" Part One "Introduction Arc" Complete. ※Please refrain from viewing if you have no tolerance for straightforward comedic expressions and unethical net-game behavior※
| Word | Frequency | Difficulty |
|---|---|---|
| 資質 | 2 | 4.04 |
| 淀む | 2 | 4.61 |
| シェラフ | 2 | 7.29 |
| 変態性 | 2 | 5.52 |
| 取っておき | 2 | 4.45 |
| パチパチ | 2 | 4.39 |
| 死せる | 2 | 5.35 |
| 砲口 | 2 | 5.17 |
| ド根性 | 2 | 6.23 |
| ゾッと | 2 | 4.50 |
| 至上主義 | 2 | 4.63 |
| 相反する | 2 | 4.61 |
| 言い出す | 2 | 3.62 |
| シナ | 2 | 5.03 |
| 目算 | 2 | 4.78 |
| 見え始める | 2 | 5.32 |
| 英雄色を好む | 2 | 5.74 |
| 潮目 | 2 | 5.81 |
| ジュルジュル | 2 | 6.45 |
| 送信 | 2 | 4.54 |
| 酒豪 | 2 | 5.19 |
| シルクハット | 2 | 5.20 |
| 惹かれる | 2 | 4.52 |
| 永き | 2 | 4.78 |
| 何とでも | 2 | 4.38 |
| 寛げる | 2 | 5.02 |
| 売りさばく | 2 | 4.86 |
| 道路 | 2 | 4.07 |
| グラインド | 2 | 6.89 |
| 吾 | 2 | 3.69 |
| 抗争 | 2 | 4.64 |
| 果敢 | 2 | 4.53 |
| 峻険 | 2 | 5.43 |
| 抜かる | 2 | 5.11 |
| ちんと | 2 | 5.19 |
| 間に入る | 2 | 4.96 |
| この後 | 2 | 3.49 |
| 忘れ得ぬ | 2 | 5.84 |
| 本編 | 2 | 4.03 |
| 便秘 | 2 | 5.39 |
| 魔神 | 2 | 3.55 |
| 狼煙 | 2 | 4.67 |
| 心が洗われる | 2 | 5.47 |
| ポエム | 2 | 5.30 |
| 篤と | 2 | 4.82 |
| 刑 | 2 | 4.36 |
| いい具合に | 2 | 5.12 |
| モーター | 2 | 5.01 |
| 軽重 | 2 | 5.72 |
| 大の男 | 2 | 4.94 |
| 中心街 | 2 | 4.94 |
| 見張り | 2 | 3.59 |
| ちびちび | 2 | 4.65 |
| 眠りにつく | 2 | 4.71 |
| 射的 | 2 | 5.20 |
| 走行性能 | 2 | 6.64 |
| 金物 | 2 | 5.42 |
| て形 | 2 | 4.88 |
| 実施中 | 2 | 5.69 |
| 手が足りない | 2 | 5.03 |
| 試合開始 | 2 | 4.58 |
| 言えた義理 | 2 | 5.10 |
| どちらでも | 2 | 4.39 |
| 戸 | 2 | 4.09 |
| そっぽを向く | 2 | 4.68 |
| あっこ | 2 | 5.45 |
| 退路を断つ | 2 | 5.48 |
| コンクリ | 2 | 5.52 |
| 純真無垢 | 2 | 5.10 |
| 何のその | 2 | 4.94 |
| リンチ | 2 | 5.05 |
| バインド | 2 | 5.36 |
| これと同じ | 2 | 4.90 |
| モテる | 2 | 4.35 |
| 命張る | 2 | 6.45 |
| 頓挫 | 2 | 4.80 |
| 言い得て妙 | 2 | 5.10 |
| 進入 | 2 | 4.63 |
| 婚姻 | 2 | 3.82 |
| コミュニティ | 2 | 4.90 |
| 承認 | 2 | 4.17 |
| 瓶詰め | 2 | 5.25 |
| 天元 | 2 | 5.29 |
| 伝授 | 2 | 4.51 |
| 学習能力 | 2 | 5.02 |
| 揺らぎ | 2 | 4.28 |
| 高速度 | 2 | 5.85 |
| スカウト | 2 | 4.27 |
| コルク | 2 | 4.80 |
| 一次 | 2 | 4.69 |
| 契り | 2 | 4.76 |
| 先行き | 2 | 4.90 |
| ミスる | 2 | 5.73 |
| 蓄財 | 2 | 5.44 |
| 厭々 | 2 | 3.29 |
| 大昔 | 2 | 4.38 |
| 蔓延 | 2 | 4.55 |
| いつの時代も | 2 | 5.15 |
| 兵法 | 2 | 4.91 |
| 戴き | 2 | 3.44 |
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