#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
交流33.50
変更33.44
おもしれえ35.40
潰す33.09
近づく32.83
32.02
32.64
使う32.10
冗談33.17
ログアウト33.97
偵察33.68
コーナー34.25
路地裏34.21
言葉31.96
程度32.58
バイブ35.06
引っ33.62
思い出33.63
共に33.28
問題ない33.12
今度32.69
34.13
不可能33.19
ポンコツ34.59
与え32.95
32.34
追う33.24
関わる33.17
求め33.14
こりゃ33.71
壊す33.30
32.71
お前たち33.46
いける33.19
発見33.22
与える33.03
動き32.57
レポート24.40
はしゃぎ声25.51
いつだって23.91
23.26
一敗23.30
庭内22.27
23.30
連中22.86
化する23.89
一切23.13
22.96
を以って23.39
とても22.67
ペナルティ24.38
気をつけて23.82
伯父さん23.54
23.36
チャンネル24.76
23.74
調査23.19
リブート26.49
お兄さん23.58
乗っ取る24.11
生じる23.47
問う23.22
向こう22.90
創造23.79
としたら23.18
一発23.49
処理23.41
22.70
王宮23.20
22.97
すまなかった24.11
放っておく24.13
組織23.25
22.87
一生23.60
回目24.16
吹雪24.24
演出23.92
のみ23.02
邪魔者24.38
解ける23.67
獲得23.78
逃がす23.52
気に入る23.24
22.62
状態22.57
広く23.60
その調子24.64
変え23.14
先ずは22.86
ワン23.98
技術22.97
ククク24.45
どうか23.04
二人22.19
どっち23.48
あんな風に24.27
って言う22.83
間違う23.21
23.01

Showing 901 - 1000 of 3,317 words