#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
ありゃ24.07
栄誉24.48
片方23.52
22.81
ながら21.91
わざわざ23.09
23.37
切れ23.38
誘う23.11
こう言う22.87
いけない22.71
招く23.49
そろそろ22.88
デリート25.55
下土22.58
収め23.80
迫る23.06
誰が23.18
何とか22.77
願い23.38
扱い23.04
庭内22.27
王宮23.20
平気23.56
お互い23.30
鈍器24.42
せん23.83
割と23.40
制圧23.73
直ぐ22.97
始まり23.52
24.04
通り22.74
視野23.66
はずです23.45
とても22.67
23.42
終わり23.06
ならぬ23.59
奪取24.48
おかしい22.76
気をつけて23.82
打ち上げ24.25
能力22.61
はは23.43
そうやって23.58
って言うか23.52
防壁23.77
回目24.16
何としても24.14
停止23.57
驚く22.62
22.86
なのに22.74
ズレ24.23
大御24.77
溜まる23.63
って言う22.83
気楽23.87
お次24.75
飛び込む23.31
順調23.49
基礎23.69
空く23.28
すげぇ24.23
此間24.31
御旗25.12
22.75
供給23.80
暴れん坊25.14
姑く22.89
ちょ23.41
多い22.52
果たす23.42
残す22.85
桁外れ24.75
落ちる22.99
22.93
いっちょ24.81
引く22.90
23.27
拒否23.61
助かる23.03
企み24.33
何れにせよ24.08
察す23.55
ってのは23.25
切り札23.78
ワン23.98
かわい子ちゃん25.63
勢家23.43
その調子24.64
よくも24.07
22.42
ナンパ24.35
23.21
苦手23.32
1523.52
成長23.04
誤解23.50

Showing 1001 - 1100 of 3,317 words