#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
質問22.94
はいはい23.62
バディ25.14
絶対に22.91
入り23.18
飛んで23.00
奇麗23.70
ても良い22.90
迷惑23.31
空く23.28
一敗23.30
823.28
ライバル23.75
新曲25.31
異文化交流25.61
守り23.46
一刻も早く24.09
一気に22.98
リブート26.49
はしゃぎ声25.51
快適24.05
変わった23.19
終わり23.06
1523.52
こう言う22.87
その時22.75
能力22.61
ようこそ23.86
化する23.89
旅23.10
仕方23.31
乗っ取る24.11
歩く22.65
そんなに22.88
供給23.80
中断23.88
凍結24.32
もう少し23.00
それぞれ22.90
お嬢様23.17
先ずは22.86
物音24.09
苦手23.32
的確23.87
億22.74
とっとと23.96
かすり傷24.62
何だい23.95
じゃね24.02
九22.87
自信23.13
打ち上げ24.25
本物23.31
グレープフルーツ25.52
招く23.49
良さそう23.46
処22.38
負け23.20
らしい22.54
おいた23.06
ならぬ23.59
決して22.91
ヶ24.18
集める23.30
共22.85
玉23.51
ハート23.84
悩み23.65
出没24.36
昔22.93
噂22.96
伊豆24.80
変わる22.75
寂しい23.33
感知23.27
鼻差23.82
名22.55
始まり23.52
お中24.18
消去24.48
ドール24.47
足りる23.35
画眉25.91
ってのは23.25
事はない22.83
その様22.83
誤解23.50
って言うか23.52
急いで23.33
122.85
すっげぇ24.79
頑張れ23.70
横23.21
えっと23.16
形22.70
愚弄24.66
もうすぐ23.57
已に22.85
ズレ24.23
精霊22.62

Showing 1101 - 1200 of 3,317 words