#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
逃がす23.52
入り23.18
お互い23.30
22.75
よくも24.07
秘密裏24.31
22.61
滾る24.50
23.47
若干23.24
ども23.26
23.41
23.51
繋がり23.49
初めて22.64
ながら21.91
その物23.04
うむ23.03
22.97
坊や24.18
案外23.68
鈍器24.42
王宮23.20
24.96
アイツら24.41
生じる23.47
終わり23.06
一敗23.30
直ぐ22.97
平気23.56
じゃね24.02
23.44
調査23.19
って言う22.83
なのに22.74
物音24.09
駆けつける23.76
あんな風に24.27
原因23.06
儀式23.40
23.39
22.23
精霊22.62
不断24.54
イヤ23.98
察す23.55
を以って23.39
ても良い22.90
24.45
22.55
期待22.90
感知23.27
愚弄24.66
急いで23.33
二人22.19
化する23.89
手ごわい24.83
一生23.60
って言うか23.52
とりあえず22.73
22.97
黙る22.92
能力22.61
詳しい23.29
23.87
タイプ23.22
状態22.57
拒否23.61
のでは22.62
制御23.36
技術22.97
22.44
置く22.56
良くやった24.11
おいた23.06
慌てる22.84
暑苦しい24.49
いいか23.15
進める23.00
進む22.84
祝福23.35
盛り24.31
23.30
22.67
防御23.09
何としても24.14
鼻差23.82
したい22.75
22.81
すると22.35
23.01
誘う23.11
復活23.43
作り出す23.45
託す23.81
此間24.31
すげぇ24.23
1つ23.46
23.26
奇麗23.70

Showing 1101 - 1200 of 3,317 words