#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
幸せ22.99
望み23.62
精霊22.62
状態22.57
制御23.36
相応しい23.28
かわい子ちゃん25.63
23.27
始め23.31
22.86
命令23.05
早い22.99
凍結24.32
進む22.84
集積24.65
23.79
むっつり24.66
23.21
その物23.04
襲いかかる23.59
らしい22.54
23.28
再開23.61
訪ねる23.68
乙女23.56
お次24.75
23.01
導く23.63
ご覧23.89
質問22.94
中断23.88
問題22.39
なのに22.74
とりあえず22.73
技術22.97
そうですね23.02
解ける23.67
22.33
歓声23.51
により22.99
多い22.52
本当22.77
一切23.13
コネクト25.64
儀式23.40
合う22.87
已に22.85
集める23.30
信じ合う26.40
入り23.18
コツ24.11
動く22.53
誰が23.18
23.51
楽しみ23.11
その調子24.64
23.39
引く22.90
対策23.35
一刻も早く24.09
暑苦しい24.49
ってのは23.25
リーク24.51
証拠23.32
ウフフ24.70
入力24.40
お茶23.11
被害23.14
溜まる23.63
失敗23.02
割と23.40
アイツら24.41
上手い23.50
大人しく23.26
集まり23.63
背中22.80
向こう22.90
許す22.89
ルーム24.26
22.41
ちょ23.41
23.03
化する23.89
22.96
訳ない23.74
よくも24.07
ですが22.62
邪悪23.93
すまなかった24.11
しっかり22.79
残す22.85
済まない23.32
駆けつける23.76
起動23.54
ハート23.84
23.47
庭内22.27
そこ22.66
好き勝手23.90
ならぬ23.59

Showing 1101 - 1200 of 3,317 words