#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
23.10
駆けつける23.76
許す22.89
盟約24.47
23.26
あり22.26
黙る22.92
寂しい23.33
片づけ24.21
行ってくる23.79
蓄積24.04
まま22.40
はいはい23.62
襲撃23.23
企み24.33
レッド23.89
22.85
奪い取る24.10
22.68
レポート24.40
なあに24.40
飛び込む23.31
すげぇ24.23
境界24.05
始まり23.52
23.18
よくも24.07
防御23.09
切り札23.78
糞ったれ24.60
後に22.87
22.61
停止23.57
爺さん23.46
足りる23.35
ワン23.98
魅力23.70
真相24.09
質問22.94
タイプ23.22
受け22.61
回目24.16
22.85
もう少し23.00
幾多24.54
どっち23.48
詳しい23.29
座標24.32
痕跡23.90
割と23.40
22.93
入力24.40
幸せ22.99
何とか22.77
23.39
進める23.00
ククク24.45
成長23.04
切れ23.38
坊や24.18
どこか22.70
実際に22.99
争い23.58
きっかけ23.69
乙女23.56
22.96
アイシクル26.03
姑く22.89
調べる23.30
時には23.07
結末23.90
お次24.75
始め23.31
互い23.56
としたら23.18
盛り24.31
勢家23.43
そこで22.74
バディ25.14
ありゃ24.07
変わった23.19
特ダネ26.04
23.28
コンビ24.22
決して22.91
24.18
済まない23.32
視野23.66
驚く22.62
制圧23.73
とても22.67
ちょう度23.29
御旗25.12
トンネル24.11
気に入る23.24
手ごわい24.83
アハハ24.31
仕方23.31
一刻も早く24.09
歓声23.51

Showing 1201 - 1300 of 3,317 words