#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
組織23.25
果たして23.43
はいはい23.62
吸い取る24.33
爺さん23.46
えっと23.16
そうそう23.36
御旗25.12
定期23.48
座標24.32
変22.97
うむ23.03
ぶん殴る24.19
多く22.66
上手い23.50
取っ23.00
楽園24.08
噂22.96
結末23.90
案外23.68
禁止23.64
その様22.83
んな23.82
タイプ23.22
お店23.48
鼻差23.82
威高23.54
だらけ23.54
め23.21
盟約24.47
王22.44
気をつけて23.82
実際に22.99
届く22.86
本物23.31
制御23.36
集める23.30
散らし23.73
調査23.19
入り込む23.69
ちょう度23.29
誘う23.11
お楽しみ23.89
生じる23.47
彼の22.60
何としても24.14
あり22.26
痛23.74
叩き23.26
それぞれ22.90
先ずは22.86
コツ24.11
行ってくる23.79
暑苦しい24.49
団長23.09
不味24.09
どっち23.48
扱い23.04
かすり傷24.62
二人22.19
あんたら23.98
み22.97
回目24.16
らしい22.54
気楽23.87
まま22.40
精霊22.62
久しぶり23.40
創造23.79
何れにせよ24.08
としたら23.18
詳しい23.29
数22.61
ステキ24.77
正しい23.12
コンビ24.22
空く23.28
更に22.42
しかも22.72
兄さん23.38
進む22.84
とく23.39
っぱなし23.91
はは23.43
入り23.18
メモ23.86
悪23.28
過ごす23.05
壊れる23.33
打ち上げ24.25
すげぇ24.23
呼ばれる23.09
絶品24.56
梨23.33
集まり23.63
種22.95
負け23.20
狐23.42
飛ばす23.20
お仕事23.73

Showing 1201 - 1300 of 3,317 words