#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
本物23.31
鼻差23.82
出来るようになる24.11
魔法少女24.26
襲撃23.23
事はない22.83
導く23.63
23.49
苦手23.32
原因23.06
天空23.91
届く22.86
22.96
影響23.05
22.86
なあに24.40
通り22.74
それぞれ22.90
早めに23.70
チャンネル24.76
質問22.94
22.23
楽園24.08
作り出す23.45
ながら21.91
22.93
誰にも23.40
決して22.91
24.18
動く22.53
組織23.25
ども23.26
23.42
知れる23.41
姑く22.89
感知23.27
庭内22.27
連れ帰る24.40
置く22.56
すっげぇ24.79
滾る24.50
すげぇ24.23
期待22.90
打ち上げ24.25
24.19
そんな中23.55
はしゃぎ声25.51
繋がり23.49
ライバル23.75
しっかり22.79
アイシクル26.03
間違う23.21
ちゃあ24.25
ちょう度23.29
ぶれ24.80
24.04
鈍器24.42
黙る22.92
下土22.58
咆吼24.86
時には23.07
果たして23.43
そうそう23.36
しかも22.72
問う23.22
化する23.89
どうか23.04
お友達23.90
奪い取る24.10
散らし23.73
初めて22.64
アプリ24.55
争い23.58
驚く22.62
更に22.42
23.39
23.51
叩き23.26
あり22.26
お楽しみ23.89
なのに22.74
フラフラ24.22
魅力23.70
23.79
真相24.09
耐える23.10
上手い23.50
坊や24.18
ナンパ24.35
集まり23.63
げっ24.25
1523.52
23.51
歩く22.65
とっとと23.96
大人しく23.26
ペナルティ24.38
23.86
まんまと24.39
となる22.78

Showing 1201 - 1300 of 3,317 words