#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
寝起き24.19
何時もより23.79
影響23.05
22.44
合流23.35
正しい23.12
だらけ23.54
24.18
22.42
23.37
飛ばす23.20
新曲25.31
加えて23.46
22.68
先ずは22.86
22.74
変わる22.75
絶対に22.91
寂しい23.33
多価23.57
信じ合う26.40
邪魔者24.38
グレープフルーツ25.52
はは23.43
22.23
おかしい22.76
感知23.27
23.44
座標24.32
慌てる22.84
招く23.49
23.42
24.45
盛り24.31
決して22.91
団長23.09
落ちる22.99
次々に23.79
本来23.09
お仕事23.73
実際に22.99
って言う22.83
入り23.18
かわい子ちゃん25.63
下土22.58
お友達23.90
対策23.35
察す23.55
おいた23.06
地獄23.43
楽園24.08
受け22.61
行ってくる23.79
助かる23.03
処理23.41
叩き23.26
こそ22.75
動く22.53
定期23.48
どこか22.70
作り出す23.45
せん23.83
ですが22.62
壊れる23.33
望み23.62
22.41
溜まる23.63
放っておく24.13
発明24.34
暑苦しい24.49
頑張り24.10
取っ23.00
24.19
何だい23.95
進める23.00
こう言う22.87
23.70
23.03
置く22.56
頼る23.38
歪み23.95
あちら23.50
若干23.24
的確23.87
悩み23.65
天井23.32
伯父さん23.54
だら24.62
今こそ24.27
大人しく23.26
知れる23.41
被害23.14
メモ23.86
痕跡23.90
エラー24.74
22.93
真相24.09
そこ22.66
のみ23.02
魅力23.70

Showing 1301 - 1400 of 3,317 words