#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
絶品24.56
かわい子ちゃん25.63
支配23.31
呼ばれる23.09
奇麗23.70
助かる23.03
決して22.91
残る22.71
基礎23.69
若干23.24
って言う22.83
視野23.66
すら22.67
行ってくる23.79
お嬢様23.17
広い23.22
祝福23.35
係23.47
思想24.04
おいた23.06
気楽23.87
経路24.15
アイシクル26.03
見様23.25
とく23.39
音声24.18
こそ22.75
更に22.42
のでは22.62
かよ23.36
真相24.09
闇22.79
向こう22.90
じゃね24.02
1つ23.46
順調23.49
ウフフ24.70
被害23.14
跪け25.39
それぞれ22.90
団長23.09
察す23.55
そろそろ22.88
王宮23.20
獲得23.78
大御24.77
したい22.75
糸23.27
連中22.86
導く23.63
しかも22.72
とても22.67
逃がす23.52
きっかけ23.69
鈍器24.42
散らし23.73
歪み23.95
天23.01
已に22.85
だら24.62
楽園24.08
ククク24.45
飛んで23.00
慌てる22.84
特徴23.47
よくも24.07
悪23.28
グレープフルーツ25.52
墨画23.85
立つ22.58
一気に22.98
あんな風に24.27
切れ23.38
壊れる23.33
んな23.82
はいはい23.62
形22.70
威高23.54
寝起き24.19
苦手23.32
防御23.09
あり22.26
何れにせよ24.08
耐える23.10
本当22.77
レッド23.89
対策23.35
良くやった24.11
放っておく24.13
伊豆24.80
むっつり24.66
以降23.32
頭領14.47
力になる14.53
と言うのは12.57
堪まる14.50
突撃13.31
己13.00
初めまして13.73
あんなに13.52

Showing 1401 - 1500 of 3,317 words