#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
きっかけ23.69
とりあえず22.73
22.85
越え23.58
凍結24.32
しっかり22.79
すげぇ24.23
ぶっ飛ばす24.25
奪い取る24.10
そうやって23.58
離れる22.83
ありゃ24.07
再開23.61
すまなかった24.11
22.81
真相24.09
問題22.39
その調子24.64
復活23.43
基礎23.69
通り22.74
1つ23.46
頑張り24.10
切り札23.78
うむ23.03
変わる22.75
22.41
移動22.67
平気23.56
実際に22.99
23.70
間違う23.21
初めて22.64
イヤ23.98
調べる23.30
爺さん23.46
特徴23.47
23.36
特ダネ26.04
まま22.40
扱い23.04
良さそう23.46
案外23.68
ホントに23.85
疲れる23.75
チャンネル24.76
果たす23.42
22.43
逃げる22.85
進む22.84
23.28
空く23.28
ワン23.98
呼ばれる23.09
供給23.80
えっと23.16
したい22.75
22.86
ぶれ24.80
22.75
ごん24.18
英雄23.16
気楽23.87
杞憂24.21
23.51
乙女23.56
若干23.24
なあに24.40
22.74
叩き23.26
フフ24.26
頼もしい23.76
仮令23.27
失敗23.02
22.97
届く22.86
笑う22.45
一生23.60
触れ23.33
視野23.66
すると22.35
お店23.48
以降23.32
他聞23.15
栄誉24.48
良くやった24.11
イタズラ24.49
壊れる23.33
22.42
散らし23.73
ちゃあ24.25
影響23.05
癖に13.34
間違い13.21
十分12.75
アタック14.13
13.13
メビウスの輪16.43
つうか14.57
クセに14.74

Showing 1401 - 1500 of 3,317 words