#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
ぶれ24.80
を以って23.39
一発23.49
ところで22.57
経路24.15
奪い取る24.10
離れる22.83
次々に23.79
23.28
真の23.65
加えて23.46
散る23.52
盛り24.31
吹雪24.24
特ダネ26.04
1523.52
早めに23.70
防壁23.77
あんたら23.98
チャンネル24.76
終わり23.06
逃げる22.85
そうそう23.36
接続る24.21
襲いかかる23.59
楽しみ23.11
ってのは23.25
頑張れ23.70
経験22.96
始め23.31
焼く23.28
気に入る23.24
可惜23.37
ながら21.91
願い23.38
鈍器24.42
此間24.31
23.30
イタズラ24.49
魔法少女24.26
痕跡23.90
開発23.36
受け22.61
警報24.39
支配23.31
22.43
ようこそ23.86
能力22.61
異文化25.29
22.70
23.21
美しい22.99
基礎23.69
ちょう度23.29
逃がす23.52
22.33
じゃね24.02
フラフラ24.22
慌てる22.84
しかも22.72
若干23.24
奪取24.48
23.26
防御23.09
手助け23.93
22.75
仮令23.27
したい22.75
咆吼24.86
どこか22.70
ですが22.62
うむ23.03
動く22.53
片方23.52
案外23.68
なのに22.74
そこで22.74
22.23
約束どおり25.14
23.37
よくも24.07
守り抜く24.55
お仕事23.73
23.86
もたもた25.01
アプリ24.55
アハハ24.31
根本24.14
境界24.05
何だい23.95
そこ22.66
そうやって23.58
ハハハ14.14
13.27
火花13.94
パーティー13.12
ルール13.54
どこの馬の骨15.00
滑る13.72
例えば13.22

Showing 1401 - 1500 of 3,317 words