In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.
| Word | Frequency | Difficulty |
|---|---|---|
| 見せ場 | 1 | 4.73 |
| ほれ | 1 | 3.95 |
| 務まる | 1 | 4.37 |
| それじゃ | 1 | 3.39 |
| 終夜 | 1 | 6.66 |
| 随一 | 1 | 4.45 |
| 侵略 | 1 | 3.99 |
| めんどい | 1 | 4.38 |
| 不気味 | 1 | 3.60 |
| キミ | 1 | 3.68 |
| 抗う | 1 | 3.89 |
| 当たる | 1 | 3.06 |
| 守り切る | 1 | 5.26 |
| 抵抗 | 1 | 2.84 |
| 二佐 | 1 | 2.98 |
| そんなところ | 1 | 3.92 |
| ハグ | 1 | 4.58 |
| がし | 1 | 3.14 |
| 宇宙 | 1 | 3.71 |
| お代 | 1 | 4.74 |
| 魔 | 1 | 2.55 |
| お疲れさま | 1 | 4.25 |
| 治療 | 1 | 3.17 |
| 注意をそらす | 1 | 6.07 |
| お役所仕事 | 1 | 5.63 |
| 呼び込む | 1 | 4.58 |
| ピッタリ | 1 | 4.30 |
| 気分転換 | 1 | 4.36 |
| デジタル | 1 | 5.23 |
| だろうか | 1 | 2.42 |
| 脳波 | 1 | 5.07 |
| 誰一人として | 1 | 4.23 |
| どの | 1 | 3.16 |
| 分かりやすい | 1 | 3.71 |
| この所 | 1 | 4.56 |
| 単打 | 1 | 3.87 |
| ちょろちょろ | 1 | 4.95 |
| 豊か | 1 | 3.61 |
| 礼儀 | 1 | 3.89 |
| 掲げる | 1 | 3.37 |
| サクッ | 1 | 4.48 |
| 買いかぶり | 1 | 5.24 |
| 厄介 | 1 | 3.27 |
| 兵団 | 1 | 4.10 |
| 9 | 1 | 3.33 |
| 上げ | 1 | 2.67 |
| とにかく | 1 | 3.04 |
| 張り合い | 1 | 4.91 |
| 具現化 | 1 | 4.33 |
| 完成度 | 1 | 4.49 |
| 光る | 1 | 3.26 |
| 然迄 | 1 | 4.59 |
| それにしても | 1 | 3.12 |
| 領土 | 1 | 3.72 |
| バーン | 1 | 4.05 |
| 糧 | 1 | 4.13 |
| 出し抜く | 1 | 4.54 |
| 切り抜ける | 1 | 4.22 |
| 狙い | 1 | 3.28 |
| 生み出す | 1 | 3.25 |
| 余計 | 1 | 3.16 |
| 罪深い | 1 | 4.64 |
| 突発 | 1 | 5.25 |
| レンジ | 1 | 4.31 |
| 若しや | 1 | 3.84 |
| 氷雪 | 1 | 4.42 |
| でなければ | 1 | 3.51 |
| ブローチ | 1 | 4.53 |
| 当然 | 1 | 2.54 |
| 近い | 1 | 2.79 |
| 誇り高き | 1 | 4.63 |
| 長打 | 1 | 5.80 |
| んで | 1 | 3.13 |
| キリ | 1 | 4.17 |
| 真下 | 1 | 3.15 |
| 意思 | 1 | 3.20 |
| 不公平 | 1 | 4.50 |
| 言動 | 1 | 3.64 |
| 慥か | 1 | 3.82 |
| これまで | 1 | 3.00 |
| 現状 | 1 | 3.13 |
| ガキ | 1 | 3.66 |
| 後輩 | 1 | 3.79 |
| 由緒ある | 1 | 5.10 |
| 導き出す | 1 | 4.29 |
| 連帯感 | 1 | 5.12 |
| 関係者 | 1 | 3.56 |
| 奇遇 | 1 | 4.50 |
| イケイケ | 1 | 5.47 |
| 本気で | 1 | 3.19 |
| 復帰 | 1 | 4.04 |
| 錦 | 1 | 5.19 |
| 施与 | 1 | 4.27 |
| 込める | 1 | 3.05 |
| 必然 | 1 | 4.11 |
| 見られる | 1 | 3.60 |
| 蜂の巣 | 1 | 4.68 |
| 相反 | 1 | 5.28 |
| 拘束 | 1 | 3.37 |
| はあっ | 1 | 3.75 |
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