In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.
| Word | Frequency | Difficulty |
|---|---|---|
| 強じん | 1 | 6.18 |
| 無銘 | 1 | 4.76 |
| ハァハァ | 1 | 4.39 |
| 諦め | 1 | 3.28 |
| 何かしら | 1 | 3.50 |
| 受け入れ | 1 | 3.34 |
| 魔獣 | 1 | 2.97 |
| 救世主 | 1 | 4.22 |
| 仕方ない | 1 | 2.99 |
| 不審 | 1 | 3.79 |
| スマート | 1 | 4.58 |
| 随一 | 1 | 4.45 |
| 主に | 1 | 3.41 |
| 蜂の巣 | 1 | 4.68 |
| 尽力 | 1 | 4.16 |
| 叱 | 1 | 4.08 |
| お預け | 1 | 4.51 |
| 逝く | 1 | 4.16 |
| この目で | 1 | 4.34 |
| 究極 | 1 | 4.13 |
| 流鏑馬 | 1 | 5.76 |
| 安心 | 1 | 2.88 |
| 起こり | 1 | 4.04 |
| 生身 | 1 | 4.10 |
| 預け | 1 | 3.62 |
| あばよ | 1 | 5.28 |
| 検証 | 1 | 3.91 |
| 一枚岩 | 1 | 4.75 |
| 遮断 | 1 | 3.36 |
| 学校帰り | 1 | 5.29 |
| 波動 | 1 | 2.63 |
| 見捨てる | 1 | 3.64 |
| 力を尽くす | 1 | 5.11 |
| 都合 | 1 | 3.56 |
| 咄 | 1 | 4.15 |
| 五徳 | 1 | 3.89 |
| 手が離せない | 1 | 5.25 |
| モンスター | 1 | 2.62 |
| 届け | 1 | 3.66 |
| 最早 | 1 | 3.03 |
| 踊る | 1 | 3.51 |
| レディー | 1 | 5.04 |
| 侵す | 1 | 4.24 |
| 食べる | 1 | 2.42 |
| 確定 | 1 | 3.62 |
| 町 | 1 | 2.83 |
| 重い | 1 | 3.10 |
| プロトタイプ | 1 | 5.34 |
| 最優先 | 1 | 3.97 |
| 抱きしめる | 1 | 3.35 |
| に過ぎない | 1 | 3.53 |
| 兄弟 | 1 | 3.59 |
| べえ | 1 | 5.23 |
| 何度でも | 1 | 4.25 |
| コード | 1 | 4.26 |
| 分かりやすい | 1 | 3.71 |
| 当主 | 1 | 3.36 |
| 何時から | 1 | 3.95 |
| 標的 | 1 | 3.87 |
| 3回 | 1 | 4.40 |
| 返事 | 1 | 2.98 |
| 至って | 1 | 3.57 |
| うめき声 | 1 | 4.22 |
| 桃 | 1 | 3.63 |
| 具 | 1 | 2.87 |
| 率いる | 1 | 3.25 |
| 女神 | 1 | 2.98 |
| 襲来 | 1 | 4.27 |
| 頼み込む | 1 | 4.33 |
| ガキ | 1 | 3.66 |
| む | 1 | 3.40 |
| 兵団 | 1 | 4.10 |
| 川 | 1 | 3.27 |
| 帳代 | 1 | 3.86 |
| 休む | 1 | 3.22 |
| 中心 | 1 | 3.08 |
| 実像 | 1 | 5.38 |
| 瓦解 | 1 | 4.38 |
| にしても | 1 | 3.12 |
| ゲームオーバー | 1 | 5.07 |
| 多大 | 1 | 3.92 |
| きちんと | 1 | 3.23 |
| 縷々 | 1 | 3.31 |
| 然迄 | 1 | 4.59 |
| 笑顔 | 1 | 2.66 |
| 集合的無意識 | 1 | 6.35 |
| 手上げ | 1 | 3.61 |
| いい事 | 1 | 3.82 |
| 予期せぬ | 1 | 4.50 |
| 進捗状況 | 1 | 5.02 |
| 長打 | 1 | 5.80 |
| 悲しみ | 1 | 3.79 |
| そうか | 1 | 2.72 |
| 狂う | 1 | 3.61 |
| 大分 | 1 | 3.28 |
| 間違え | 1 | 3.80 |
| 考えすぎ | 1 | 4.52 |
| 知らす | 1 | 4.00 |
| 続く | 1 | 2.90 |
| エクセレント | 1 | 5.97 |
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