#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
以降23.32
透り23.70
叩き23.26
出会い23.65
虫23.44
基礎23.69
絶品24.56
背中22.80
誰にも23.40
天井23.32
こそ22.75
こう言う22.87
何でもない23.50
イタズラ24.49
いつだって23.91
どく23.97
焼く23.28
だらけ23.54
刺刀23.16
あちら23.50
み22.97
レポート24.40
入り込む23.69
幸せ22.99
ってのは23.25
まんまと24.39
悪23.28
命令23.05
盛り24.31
リブート26.49
久しぶり23.40
気楽23.87
邪魔者24.38
尺24.96
爺さん23.46
創造23.79
ず24.04
絶対に22.91
音声24.18
頼もしい23.76
頼る23.38
はしゃぎ声25.51
落ちる22.99
可惜23.37
収め23.80
次々に23.79
良くやった24.11
ククク24.45
形22.70
呼ばれる23.09
って言う22.83
出没24.36
近く22.69
ながら21.91
迷惑23.31
坊や24.18
本当22.77
技術22.97
栄誉24.48
誰が23.18
レッド23.89
一生23.60
何々24.30
移動22.67
正しい23.12
アプローチ24.31
跪け25.39
せん23.83
託す23.81
暇23.18
扱い23.04
寝起き24.19
引き継ぐ23.93
伯父さん23.54
を以って23.39
どうか23.04
噂22.96
合流23.35
あんたら23.98
境界24.05
ヶ24.18
その様22.83
寸23.41
そうそう23.36
制圧23.73
楽園24.08
えっと23.16
入力24.40
としたら23.18
合う22.87
連れ帰る24.40
邪悪23.93
祝福23.35
調べる23.30
何としても24.14
かすり傷24.62
黙る22.92
始め23.31
むっつり24.66
精霊22.62

Showing 1901 - 2000 of 3,317 words