#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
すると22.35
繋がり23.49
姑く22.89
上手い23.50
盛り24.31
22.44
始まり23.52
22.96
誰が23.18
地獄23.43
コンビ24.22
王宮23.20
守り23.46
蓄積24.04
平気23.56
美しい22.99
飛ばす23.20
あんたら23.98
いいか23.15
頑張り24.10
23.41
なあに24.40
22.79
何れにせよ24.08
ククク24.45
24.19
下土22.58
22.93
暴れん坊25.14
23.30
を以って23.39
よくも24.07
したい22.75
ご覧23.89
23.42
お互い23.30
足りる23.35
防御23.09
接続る24.21
23.33
23.51
22.85
歓声23.51
根本24.14
御旗25.12
ども23.26
これ程23.39
早い22.99
そんな中23.55
ズレ24.23
天空23.91
見様23.25
乙女23.56
何々24.30
化する23.89
可惜23.37
飛んで23.00
何でもない23.50
奇麗23.70
迫る23.06
22.23
お嬢様23.17
勢家23.43
仮令23.27
かわい子ちゃん25.63
座標24.32
多い22.52
動く22.53
デリート25.55
23.70
連中22.86
すまなかった24.11
吹雪24.24
あり22.26
変える23.02
散る23.52
楽園24.08
魅力23.70
23.27
抽象的24.78
そろそろ22.88
この辺り23.42
合流23.35
痕跡23.90
耐える23.10
23.18
証し25.04
苦手23.32
済まない23.32
23.03
果たす23.42
その様22.83
慌てる22.84
切れ23.38
負け23.20
食らう23.56
手ごわい24.83
24.18
直ぐ22.97
和姦24.05

Showing 1901 - 2000 of 3,317 words