#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
お兄さん23.58
開発23.36
ちゃあ24.25
決して22.91
訳ない23.74
本物23.31
刃22.93
尺24.96
始まり23.52
はいはい23.62
楽しみ23.11
あり22.26
多価23.57
楽園24.08
行ってくる23.79
盟約24.47
玉23.51
快適24.05
仮23.86
そろそろ22.88
じゃね24.02
神22.42
取っ23.00
すり替える24.87
形22.70
勝負23.22
正しい23.12
ぶれ24.80
わけには行かない23.35
お次24.75
秘密裏24.31
焼く23.28
画眉25.91
警報24.39
更に22.42
誘う23.11
せん23.83
手助け23.93
暇23.18
初めて22.64
知れる23.41
接続る24.21
中断23.88
っぱなし23.91
切れ23.38
果たす23.42
先22.68
回目24.16
邪魔者24.38
扱い23.04
特徴23.47
時には23.07
能力22.61
変わった23.19
制御23.36
迫る23.06
負け23.20
お友達23.90
だらけ23.54
曲23.30
被害23.14
集める23.30
再開23.61
坊や24.18
企み24.33
互い23.56
生活22.93
ず24.04
変22.97
そうやって23.58
幸せ22.99
経路24.15
疲れる23.75
上22.23
射23.79
アプリ24.55
期待22.90
不断24.54
一切23.13
実23.37
上手い23.50
頑張れ23.70
多い22.52
透り23.70
しっかり22.79
滾る24.50
食らう23.56
叩き23.26
となる22.78
振る22.80
コンビ24.22
んな23.82
もうすぐ23.57
状態22.57
ながら21.91
暴れん坊25.14
すげぇ24.23
寧22.86
よくも24.07
精霊22.62

Showing 2001 - 2100 of 3,317 words