#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
22.86
果たして23.43
可惜23.37
失敗23.02
出来るようになる24.11
場合22.60
王宮23.20
真相24.09
他聞23.15
食らう23.56
残る22.71
お兄さん23.58
乙女23.56
概念23.76
伊豆24.80
負け23.20
生じる23.47
ところで22.57
成長23.04
天空23.91
お互い23.30
ども23.26
ごん24.18
仮令23.27
防壁23.77
出会い23.65
一敗23.30
レポート24.40
どっち23.48
直ぐ22.97
何々24.30
24.45
一生23.60
22.96
じまう24.32
始まり23.52
守り23.46
制御23.36
鼻差23.82
22.87
疲れる23.75
デリート25.55
どうか23.04
境界24.05
頑張り24.10
23.37
したい22.75
1つ23.46
22.93
二人22.19
24.19
とっとと23.96
イタズラ24.49
一気に22.98
決める22.93
早めに23.70
勝負23.22
どら24.86
23.27
すら22.67
幸せ22.99
切れ23.38
22.81
創造23.79
はしゃぎ声25.51
24.18
レッド23.89
調べる23.30
お茶23.11
暑苦しい24.49
作り出す23.45
しかも22.72
証拠23.32
糞ったれ24.60
本来23.09
変わった23.19
ってのは23.25
咆吼24.86
乗っ取る24.11
誘う23.11
23.33
手ごわい24.83
進める23.00
そこで22.74
23.42
次々に23.79
すると22.35
跪け25.39
振る22.80
音声24.18
こう言う22.87
だらけ23.54
加えて23.46
来てる23.84
ククク24.45
通り22.74
互い23.56
となる22.78
急いで23.33
起動23.54

Showing 2101 - 2200 of 3,317 words