#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
動く22.53
刺刀23.16
一刻も早く24.09
じまう24.32
出没24.36
新曲25.31
よくも24.07
終わり23.06
美しい22.99
案外23.68
来てる23.84
22.55
果たして23.43
訪ねる23.68
げっ24.25
墨画23.85
乙女23.56
引き継ぐ23.93
寂しい23.33
となる22.78
ステキ24.77
次々に23.79
残す22.85
真の23.65
良さそう23.46
アハハ24.31
アイシクル26.03
こう言う22.87
広い23.22
んな23.82
ぶっ飛ばす24.25
イヤ23.98
繋がり23.49
叩き23.26
そんな中23.55
あんな風に24.27
魅力23.70
そうですね23.02
って言うか23.52
何時もより23.79
あちら23.50
二人22.19
お友達23.90
楽園24.08
敗北23.56
23.87
歓声23.51
復活23.43
本物23.31
23.37
お仕事23.73
地獄23.43
発明24.34
迷惑23.31
変わる22.75
多く22.66
23.79
的確23.87
消去24.48
収め23.80
出来るようになる24.11
23.28
笑う22.45
互い23.56
呼ばれる23.09
中断23.88
どっち23.48
もうすぐ23.57
以降23.32
絶対に22.91
跪け25.39
ても良い22.90
特徴23.47
好き勝手23.90
気に入る23.24
技術22.97
連中22.86
切り札23.78
証し25.04
いつだって23.91
22.43
あり22.26
デリート25.55
いっちょ24.81
のでは22.62
なのに22.74
引く22.90
すっげぇ24.79
時には23.07
初めて22.64
導く23.63
お中24.18
耐える23.10
正しい23.12
処理23.41
透り23.70
原因23.06
天井23.32
境界24.05
アプリ24.55

Showing 2201 - 2300 of 3,317 words