#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
創造23.79
行ってくる23.79
下土22.58
開発23.36
気をつけて23.82
暑苦しい24.49
もたもた25.01
22.61
奪い取る24.10
アハハ24.31
なあに24.40
連中22.86
特ダネ26.04
互い23.56
知れる23.41
助かる23.03
新曲25.31
越え23.58
終わり23.06
良くやった24.11
質問22.94
駆けつける23.76
歪み23.95
状態22.57
多価23.57
置く22.56
扱い23.04
ビックリした24.49
伝わる23.09
異文化交流25.61
生活22.93
届く22.86
寂しい23.33
いつだって23.91
23.47
次々に23.79
らしい22.54
相応しい23.28
とても22.67
向こう22.90
禁止23.64
ならぬ23.59
驚く22.62
ところで22.57
22.74
散らし23.73
おいた23.06
王宮23.20
敗北23.56
争い23.58
変え23.14
不断24.54
幸せ22.99
出没24.36
23.01
23.21
命令23.05
22.44
已に22.85
刺刀23.16
アイツら24.41
23.30
直ぐ22.97
ですが22.62
現れ23.42
22.96
22.74
原因23.06
吹雪24.24
落ちる22.99
いっちょ24.81
効く23.29
22.42
気楽23.87
中断23.88
何だと23.45
奪取24.48
ドール24.47
間違う23.21
バディ25.14
メイン33.56
自身32.69
この辺33.73
勿論32.47
足音33.51
33.43
問題ない33.12
出番33.70
路地裏34.21
おっと33.55
待ち33.69
興味32.96
壊す33.30
ホント33.58
興味深い33.62
暴れる33.33
破る33.43
侵入33.44
集まる32.88
だったら32.90

Showing 2301 - 2400 of 3,317 words