#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
なれば32.99
受ける32.66
五日33.24
しな33.10
デート33.62
おもしれえ35.40
身32.54
様です32.87
近づく32.83
始める32.48
に応じて33.95
それでは33.06
四端33.17
そちら33.02
今度32.69
上げる32.58
あらよっと35.71
そうだね33.30
傷32.94
興味深い33.62
維持33.34
血32.71
ホント33.58
上がる32.69
メイン33.56
ベイビー35.69
出番33.70
認識33.06
バカ33.23
失礼33.13
それに32.23
正体33.33
イベント33.27
やっぱり32.64
覚ます33.63
げ33.36
情報32.52
絶望33.38
お蔭33.53
お前たち33.46
暴れる33.33
コーナー34.25
予定32.83
ダメージ33.08
ばかり32.53
竟に33.29
規格外34.03
路地裏34.21
苛烈34.03
必ず33.13
問題ない33.12
である31.76
記録33.45
ドア33.15
そもそも32.73
話せる33.64
後ろ32.63
華33.54
公安35.06
我が輩35.15
自身32.69
行う32.53
救援33.97
丸で32.60
おいおい33.46
強化32.90
配信34.47
借り33.40
バイブ35.06
価34.13
慣れる33.12
接続34.02
こりゃ33.71
作り替える34.87
水32.51
龍33.03
武事35.67
回復32.68
声32.02
交流33.50
減る33.15
丁32.44
急ぐ33.42
夢見る34.40
色んな33.36
お気に入り33.82
排除33.51
外囲33.11
目覚め33.78
かね33.25
覚え32.76
勿論32.47
五32.47
盟友34.66
程度32.58
先日33.39
偵察33.68
結果32.73
ゲーム32.86
参上34.51

Showing 2501 - 2600 of 3,317 words