#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
維持33.34
引っ33.62
急ぐ33.42
済みません33.21
路地裏34.21
慣れる33.12
後で32.94
共に33.28
色んな33.36
遭う33.72
やっぱ33.52
四端33.17
ゲーム32.86
ヤバい33.88
竟に33.29
ホント33.58
である31.76
お蔭33.53
コーナー34.25
32.34
所縁34.55
この辺33.73
排除33.51
おかしな33.53
準備32.67
上げる32.58
出来れば33.04
公安35.06
一つ32.53
取材44.56
イス43.42
未来43.08
先ほど42.88
開く42.63
ひと先ず43.58
一句45.48
追いかける43.34
やった42.95
銃声44.34
戦闘42.51
想定外44.00
失う42.75
ならば42.57
把握43.17
向かう42.31
難しい42.74
どうやって43.23
動き出す43.46
判断42.74
素敵43.41
最初42.54
みたいだ42.84
爆発43.24
きっと42.65
取り戻す43.24
心配42.58
チーム43.42
信じる42.80
時に42.57
大事42.94
がれ43.99
怖い42.81
ぶっ43.55
43.90
何でも43.05
それより43.35
本当に42.34
最後42.63
作戦43.04
申請44.03
貰う42.51
忍者44.00
それを42.10
結構42.82
かも知れません43.08
知らない42.68
簡単42.68
フン44.00
一度だけ43.95
縛る43.53
オススメ44.35
イージー45.60
クソッ44.20
巴豆42.47
凄い42.72
みたいです43.46
任せ43.02
今まで42.69
ウソ44.04
タカ44.27
助ける43.17
探す42.81
ハロ45.42
出し42.32
脱炭43.01
相変わらず43.09
行ける43.40
予測43.60
感じ42.29
切り離す44.08

Showing 2601 - 2700 of 3,317 words